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Get the quest, kill the monsters, grab the loot, don't die. How hard can adventuring be? When the party is a fashionista wizard who'd rather stare at her reflection than dirty herself with actual combat, a thief that picks locks by ripping them apart, a paladin trying to do the right thing, and an archer that's better at talking to plants than people, then even a simple quest can prove a challenge.
Hired for a variety of tasks, from retreiving the legendary Dragon's Veil to bodyguarding the wealthy, thwarting apocalyptic prophecies, or uncovering not-so-abandoned elven ruins, the problems in their way may well prove their undoing; lonesome medusas, sticky-fingered psychopomps, agressively passive golems and fearsomely violent geography stand in their way, as well as the minor issue of simply not actually trusting, or even liking, each other!
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I'm really glad to be doing all these review swaps lately, because I've been coming across stories on Royal Road that are a huge breath of fresh air from the typical droning power fantasies. Adventures of the Goldthirst Company, while nominally a dungeon crawling fantasy action/adventure story, is very different from what you'd expect-- it's actually good.
The story is a bit simple--the three members of the Goldthirst Company, Stathis, Semari, and Janaxia (plus Parth), go on adventures to try and make a lot of money. They tend to get drunk, they tend to squabble with one another, and they tend to run into incredible danger at the worst moments. Simple is good, in this case, because it allows us to focus less on the Point A > Point B adventure and more on the antics and banter along the way.
It's also divided into several self-contained story arcs, much like Deviant's Masquerade, though still the same cast every time and (as of this writing) there is no clear division between the story arcs except through author's notes. I'd liken it to the anime series Princess Principal, each episode a separate adventure, except replace the serious spy intrigue with a bunch of goofy characters getting drunk at the tavern.
So far, there are three completed story arcs, and the fourth is ongoing; the first one is an intensely silly adventure, and my favorite so far; the second falters a bit in having too many action scenes for my taste, but it's sill good. The third, a backstory arc for Janaxia, is good but more serious, aside from one major aspect that I love. You'll find a lot of stuff to enjoy in here, and the story is quick enough that you won't get bored because we're always rocketing to new adventures.
The writing style is nice, with a lot of British dry humour to it. The prose isn't anything overly special besides the funny lines, and I found myself wanting for more setting description at times, but we're at the point where my criticisms of the writing style are more of "this needs more polish before it's published as a paperback" rather than the typical Royal Road "this writer doesn't know what commas are" kind of comment.
So, The Adventures of the Goldthirst Company, while still pretty early in its story from what I can tell, already has a few fun and funny adventures for you to check out. If you like good stuff, you will like this.
Also, it's really gay.
When a gang of misfits, groups together unexpected hilarious comedy will ensue. I don't know how to say how much I enjoy this, it one of the funniest novels I read on RR so far and the story just keeps getting better with each chapter. This is a must-read, get in before the story blows up.
This novel dives straight into the action and expertly weaves the interactions of four people over and over again.
Having attempted to write a few adventure-like scenes I found it very difficult, but the author here does a great job.
Because of how fast the action starts, I struggled through the first two chapters figuring out who was who and who was responsible for what, but by the third I was wondering what sort of interesting situations this team was going to get in next.
I'm not finished yet, but it's a very smooth read and if you thirst for adventure, this is the novel for you. I found myself squeezing in time to continue to see what comes next.
This is only a personal preference, but I enjoy watching characters behave and seeing how that shapes who they are. I was hoping to get a bit more "showing rather than telling" for how these characters came to be where they are now. The "showing" of this novel is heavily in the action and fighting. This is not a problem, but a little more non-fighting interactions that build on the characters would be great. The author has shown that he/she is more than capable of doing this through the Janaxia backstory (which was my favorite arc) and hopefully we will see more of this in the future.
I have a soft spot for the silent characters and so my favorite is Parth and her habit of one word answers. One day I'd like to know where she came from, what wood elves are like, etc etc.
Overall, definitely give this a read!
This story reminded me why I still visit this site, because you'll never know when you happen upon a gem such as this. I'm honestly surprised that this isn't more popular. I suppose it's because it isn't an isekai, or a harem (i think), and doesn't have an overpowered mc, so the average RR user might pass this up for no good reason.
The bickering between party members, nonchalant attitude of the clearly-evil "wizard", and casual comedy from the prologue drew me in immediately. The story has a distinct style to it that's easy to love.
The grammar is good too, especially if it's all edited by a single person. Though there is the occasional spelling error, I was never unsure of what the sentence was supposed to say. It not never got in the way of the story-telling so still a definite pass.
As far as plot progression goes, I'm not sure how to rate it. I've played a bit of DnD before and have read an ungodly amount of fantasy novels/comics/books, so it's hard to tell how common/predictable this is for most other readers. It definitely is entertaining enough to keep me wanting to read more even if there is some commonality in plot progression other fantasies of this type have.
Slight story spoiler so I'll put a tag:
While the plot chugs along nicely, sometimes the original objective meanders. For an example, in "Ivory Mask" the introductory purpose for visiting the city was to find a cure for Stathis' banshee wound. While the resolution/cure of said affliction was brilliant (a massage, really?! lol), I kept asking myself why Stathis didn't revisit the temple anytime after Janaxia's... issue.
But that's such a minor issue that it's not worthing worrying over. It's much better than over-explaining every detail, motive, and decision characters make.
Speaking of characters, this is really where the story shines. I'm fervently rooting for each of our party members and it's always fun to watch them.. interact.. with eachother. I think this is the main draw of the story, as each character is so clearly defined and have such vivid personalities you can't help but get drawn into their lives. I clear sign of a successful story is when the readers can imagine what a character's life was like proir to the start of the current story, and this definitely succeeds on that front.
My only other complaint is minor and it's with the story's hook (prologue). I was confused between Stathis and Semari, mostly because they both start with "S". While this confusion would quickly be sorted in later chapters, their original introductions threw me for a loop. I think the issue is; within the first 3 paragraphs 3 character names are introduced. All 3 names have no physical descriptions attached to them so us readers had to separate them purely by name. It would have been nice to know from the beginning that stathis is a battered paladin, semari a thuggish monk, and parth a standoffish elf. The only character we have a physical description of in the prologue is Janaxia.
I don't think a rote description would be the correct writing decision, but you have an easy opportunity with Janaxia critisizing her party members choice of attire. That's just one idea, there's a lot you could do to organically introduce character descriptions without it feeling like a checklist.
This next part is more a me thing as I'm not sure if anyone else cares. I like not knowing when a story arc will end. So, while the chapter naming scheme is clearly defined, it was a bit too defined for my taste.
Overall, keep up the good work. It's truly an entertaining story and I can't wait to read more :)
PS: Re-reading back this review I felt I might've been overly critical. Don't take it the wrong way, it really is a good story!
This story starts out a bit rough in the beginning, but as it continues the number of issues each episode steadily decreases as the quality improves bit by bit into a memorable series of short stories following the Goldthirst Company.
The story starts out at the end of one adventure and the beginning of another, with the party formed and personal dynamics largely established. This first episode admit ably has a few issues, being a bit choppy between some of the scene changes, and pushing Semari and Parth to the side for a time.
Past those issues however is a cast of characters that play off of each other well enough for a number of laughs, given their general genre savviness, willingness to sell each other out for their own safety, and general mismanagement of their party roles.
-A simple job
This adventure smooths out a lot of the issues I had with the previous one, while also setting up the events that'll have greater ripples to the rest of the story.
While it doesn't answer all of the questions left to Janaxia's mystique, (which is a good thing) it does explain her beginnings as a meek but proud girl, and the events that inspired her to become the confident Eldritch wizard of present.
Side Note: Kinnevar is a dark lord whose style is worth remembering. (It's also genetic.)
This episode while lacking some of the dungeon delving adventures of the previous episodes, instead focuses more on a social adventure, as the party interacts with the various knights and inhabitants of the town of Redcastle, while combating a local demon threat.
This episode alternates between action filled sequences of fighting and a much slower pacing which works because it allows the party to do what they do, while also using the downtime to show a greater focus on the party's interactions, both with each other and others, which as always is where this story shines.
While this story does open with a bit of a rough start, it's constant improvement and entertaining characters leave each episode memorable in its own way, and with the party's bickering and occasional bouts of genre savvy munchkinry, leaves a feeling reminicent of a night playing fantasy rpgs (just without the dice praying, and DM haggling).
A really fun story, enjoyable to read and the characters feel fully fleshed out.
There are stories that take themselves too seriously, this isn't one of them. I laughed out loud many times. The dialogue doesn't feel forced or stale and you really feel as if you are there with the characters, drinking ale, looting corpses, winding up dragons... Good old fashioned adventuring.
My one bit of feedback: The grammar isn't perfect, but that's not something that I tend to mind, especially when the story is this enjoyable.
Delightful story with great characters!
A fun, character-driven romp through demon-infested castles and enchanted tombs. The party has a nicely clashing set of personalities (but not so much so that they can't work together perfectly when needed) whose mysterious backstories lead to a nice bit of intrigue throughout the story. Not a terribly original setting, but it's polished to a mirror sheen with creative flair, which is so much better than a creative setting that isn't. As a DnD player, I found that the banter caters well to me, but I believe anyone even vaguely familiar with the modern fantasy scene could have fun with this one.
Warning: Laughs Ahoy!
Goldthirst Company offers an off-kilter take on a classic dungeon crawl. The story follows the classic archetypes of fighter-rogue-wizard that are fitted with personalities made for comic explosions.
They grab at the tasks that would daunt stout-hearted, and... well, they grab it. And don’t read the fine print. Every adventure the Company goes on delights with a little twist or two on the trope for maximum comic effect.
the chapter size is just right to catch up on the latest twist in their tale, and go to the next one.
about the only thing I missed is what the cover offered — a central character focusing the narrative and breathing emotional layer into it. While I know it is a party adventure, I still think it would have benefited from the first among the equals, be it Janaxia or one of the other three misfits :)
highly recomend for laugh out loud moments and a solid story.
First off, wow! I was laughing pretty good at the majority of this because it is just a fun story. The Blurb alone gives you a good taste as to what the conflict is going to be and the author sets it up so well. Its a skill to set up humor to where it actually involves the story instead of just being funny to be funny, and she does a bang up job with that!
Dont be off put by some of the errors in the story. Overall it is a well written adventure just needs some fine tuning but the characters are diverse, the pacing is spot on, and more people need to be reading this book!
One thing I loved that the author did is that everyone in the group is drawn up to cause drama with one another but they still need to work together towards a common goal. Genius!
Its dark, its hilarious, all around amazing! Read it! You won't regret it!
One thing I have to say is that I have very poor memory. I forget so many things so quickly that it makes Dory from Finding Nemo look mild in comparison. But despite that I have become able to remember the characters in this story and even imagine what they look like. As if I had met them in person. That is because of how well written they are and how every chapter reinforces their character and image inside my head. Their appearances, quirks and habits all naturally come to mind everytime they appear in a scene.
Usually when I read stories with 4 or more characters it all becomes so messy as every character tries to have a piece of dialogue or the action and some characters are disregarded completely. It often results in very dialogue or description intensive parts which confuse and cause you to forget their surroundings. But not so with this story. It's because of the type of characters which are portrayed. So you can imagine what they're doing even if it's not stated what they're doing.
Parth not talking is because she's looking at a plant or hiding at a distance because she's the archer.
Janaxia is in the back of the group probably using make up or preparing a spell.
Semari is doing something silly, taking a nap or in the thick of the action.
And Stathis is in the middle of it all, trying to keep it under control. It feels like Stathis is our main protagonist as she's the most normal of the bunch and it seems like she's the de facto leader. At times I even thought that she might be the one narrating.
Taymar is my definite favourite character despite appearing in only one chapter so far. I can really imagine the type of person he is. Acting so tough while being observed on the job but in actuality he just wants out.
I don't usually like action, adventure stories but this one is an exception because its characters are so special.
In some scenes, I feel as if there's a bit too much description of items and objects but that's my own personal bias. I much prefer the scenes where the characters react to those objects instead.
Some minor spelling mistakes here and there. A missing dot or coma. But otherwise this story's near perfect.
And someone in the reviews already pointed this out but I have to say it again. Using ' instead of " for dialogues is a bit of an odd choice.
Among the many forgettable stories I've read, this story and its characters will be one to stick around in my memory for quite some time. Thank you for the great read.
One day, I want to be just as good as a writer as you.
Please keep up the good work!