Adventures of the Goldthirst Company
- Sexual Content
Get the quest, kill the monsters, grab the loot, don't die. How hard can adventuring be? When the party is a fashionista wizard who'd rather stare at her reflection than dirty herself with actual combat, a thief that picks locks by ripping them apart, a paladin trying to do the right thing, and an archer that's better at talking to plants than people, then even a simple quest can prove a challenge.
Hired for a variety of tasks, from retreiving the legendary Dragon's Veil to bodyguarding the wealthy, thwarting apocalyptic prophecies, or uncovering not-so-abandoned elven ruins, the problems in their way may well prove their undoing; lonesome medusas, sticky-fingered psychopomps, agressively passive golems and fearsomely violent geography stand in their way, as well as the minor issue of simply not actually trusting, or even liking, each other!
Releases twice weekly, generally Tuesday and Friday
(Art by Sin Soppitt)
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I'm going to have to give this a proper review. So, be warned, it's going to get wordy. That little nugget of wisdom out of the way, let's dive right on in to Goldthirst. I'm going to go out on a limb and say this review won't be entirely unbiased. I will make it clear that I enjoyed this story VERY much, which is a rare thing. In fact, I can't think of another story on RR that hit all the factors needed for me to actually enjoy a story as much as this one. This little gem was randomly found of Latest Updates, and I've been following it for a while. It's never failed to please.
It would be a misnomer to say it steadily increases in quality, although it might aeem that way. To me, it's more of the author fleshing out ideas and characters than getting better at writing. The quality is there from the start, just not as recognizable as it is later on.
Currently three books deep, along with a few side stories I genuinely enjoyed as much as the main plot, Goldthirst has a lot to offer readers. I'll try to keep it clear and concise, although I might ramble on a little.
Termed 'DnD Comedy' by the author, Goldthirst is so much more than that. Oh, it more than provides the comedy part, but with far better execution than many comedy stories I've seen. See, here's the thing. It never forces a situation into comedy, or tries to get a cheap laugh from you. I stead, It always plays it to the characters, and feels natural. Antics with consequences, I like to think of it. Oh, sure, Semari might goof of an try to headbutt/wrestle every mountain goat she comes across on and endlessly looping trail, but how they deal with the consequences of her actions is just as good, if not better than her actual antics.
While the main focus of the story is comedy, it never shoves it in your face, instead leaving you to form your own picture. This method is also used to great success on some characters, more on that later.
Instead of one long serial, this could be seen as two and a half mini-serials, each starring the same cast of characters and with ten-fifteen chapter adventures. Each of which might have mini-adventures, all of which feel well-done and relevant. The sypnosis doesn't lie, and delivered everything I was hoping for when I read it. Also noticeable Is the author's complete disreagrd for filler. The chapters, while shortish, are bursting to the brim with not only content, but memorable moments and quoteable scenes. This is something not often achieved. A story that tried not to take itself seriously, but instead ends up just as thought-provoking and engaging as stories that deliberately try to be that way.
While little is known about the overall world, many of the themes and places introduced feel fleshed out and deep. Not just that, but it offers a stark new look at a world where the epic fantasy adventues we read about are everyday things. It doesn't go Light Novel whimsical and exaggeratedly brush of topics and whatnot, instead hitting just the right mark. A world where the 'eldritch abomination that must be stopped' is a mildly exiting day at work.
There's a layer of redundency and normalcy underneath the fantasy and adventure, where practical decisions like using a rope to drag a cursed sword around behind you is common sense. Where cursed ferrymen of the eternal darkness use pomp, gravelly voices and grand speeches of doom to add some excitement to their jobs, all while hiding their lunch sandwich behind them and wondering when adventurers began asking for receipts when paying the dark toll.
THIS is the sort of story-telling and complexity that made me so enjoy Goldthirst. The peeling-back of a layer and looking underneath the swords and sorcery. This, hidden underneath a skein of well-written comedy makes this fantasy gold.
Yet, even further underneath that are deeper themes. Like when a person is forced to sacrifice one member for the good of the team, familial manipulation and cruelty. Deep, dark things. These aren't waved around and advertised, but buried and left for the reader to find, if they look hard enough.
I'm no great expert on this subject, but the style doesn't just suffice, it shines. Your have that rare knack for not only engaging the audience with clever wordplay and consistent plot advancement, but being damn sneaky about it. The increasingly stronger lure of your writing should not be underestimated.
When looking at the sypnosis, I thoight to myself: "I'll try just a chapter." All too soon, that chapter was gone and I tried another. Pretty soon, I had put off my own writing and had binged an entire book.
The pacing, while fast, isn't too fast. It just seems that way, with the author's total disdain for filler.
One thing I did notice, though. This might be a personal choice for you, and there's really nothing wrong with it, just niggling me all the time to point it out. Using (') Instead of (") marks to ondicate dialogue. I don't know the exact grammar rule when it comes to those two, but bear in mind most people are used to reading with the (") mark.
Par excellent. While there might be a spot or two where you forget to put a space between words, those are long-forgotten and unimportant in regards to my personal enjoyment. Prose is great, worldplay even better, dialogue top-notch (Please teach me how exactly you do that) and no mistakes, at least from my rather low knowlwdge of grammar rules.
I really wish I had some genuine critique/criticism at this point. But I don't, so that would be needless nitpicking. The chara ters here, right from the get-go, feel like a fully fleshed out cast with their unique dynamics and approaches to life. And when I say fully, I mean FULLY fleshed. Each character is completely unique, colorful in some way, and oh so engaging.
This feels like the third act of a story, were we've already skipped past the introductions and so on. It's obvious the characters know each other and some of their secrets. All in all, a refreshing change of pace from the usual fantasy stories. Each character has their own unique speech patterns, drastically different views on life and approach to it. Most of all, they feel real. The amount of work it takes to achieve all that is no small thing, and should absolutely be recognized.
One of the thing I liked the most was the author not telling the reader how to feel about a character, but letting them devolop their own thoughts on it. This came as a stark surprise to me, when I looked up from a side story and realized that for the first damn time, a character (a necromancer, no less.) had actually come across as CHARMING. Not because the author told me he was, or the character talking to him told us that, but because he genuinely felt that way THAT is no mean feat, when an author can reach through the pages like that.
That cast as a whole is delightfully wacky and non-standard (no edgeyness, thank Mejiro for that). Colorful and eccentric, Semira, Janaxia and Parth are in sharp contrast to the slightly more normal Stathis. Here, wacky doesn't mean stupid or outright childish, but rather well-written eccentricity. Congrats on that.
All in all, I rate this cast VERY highly, with even side characters following the trend of being unique and deep.
- Parth was staring up at the sky, either having a moment of divine communion with the heavens, or just really, really drunk, needing Stathis to tug her along.
- "Huh, so Evil tastes like oranges and spice. Always though it'd be like steak, but meatier."
I've already said all I have to say. As a story to enjoy, and maybe take seriously, Goldthirst smashes past every standard set for the genre, standing triumphantly atop a mountain of mangled competition to be the one true G.O.A.T
I regret nothing.
..Seriosuly, though, I just wish I'd found this a month from now. Just so I don't have to agonozingly wait for more chapters.
I'm really glad to be doing all these review swaps lately, because I've been coming across stories on Royal Road that are a huge breath of fresh air from the typical droning power fantasies. Adventures of the Goldthirst Company, while nominally a dungeon crawling fantasy action/adventure story, is very different from what you'd expect-- it's actually good.
The story is a bit simple--the three members of the Goldthirst Company, Stathis, Semari, and Janaxia (plus Parth), go on adventures to try and make a lot of money. They tend to get drunk, they tend to squabble with one another, and they tend to run into incredible danger at the worst moments. Simple is good, in this case, because it allows us to focus less on the Point A > Point B adventure and more on the antics and banter along the way.
It's also divided into several self-contained story arcs, much like Deviant's Masquerade, though still the same cast every time and (as of this writing) there is no clear division between the story arcs except through author's notes. I'd liken it to the anime series Princess Principal, each episode a separate adventure, except replace the serious spy intrigue with a bunch of goofy characters getting drunk at the tavern.
So far, there are three completed story arcs, and the fourth is ongoing; the first one is an intensely silly adventure, and my favorite so far; the second falters a bit in having too many action scenes for my taste, but it's sill good. The third, a backstory arc for Janaxia, is good but more serious, aside from one major aspect that I love. You'll find a lot of stuff to enjoy in here, and the story is quick enough that you won't get bored because we're always rocketing to new adventures.
The writing style is nice, with a lot of British dry humour to it. The prose isn't anything overly special besides the funny lines, and I found myself wanting for more setting description at times, but we're at the point where my criticisms of the writing style are more of "this needs more polish before it's published as a paperback" rather than the typical Royal Road "this writer doesn't know what commas are" kind of comment.
So, The Adventures of the Goldthirst Company, while still pretty early in its story from what I can tell, already has a few fun and funny adventures for you to check out. If you like good stuff, you will like this.
Also, it's really gay.
When a gang of misfits, groups together unexpected hilarious comedy will ensue. I don't know how to say how much I enjoy this, it one of the funniest novels I read on RR so far and the story just keeps getting better with each chapter. This is a must-read, get in before the story blows up.
This novel dives straight into the action and expertly weaves the interactions of four people over and over again.
Having attempted to write a few adventure-like scenes I found it very difficult, but the author here does a great job.
Because of how fast the action starts, I struggled through the first two chapters figuring out who was who and who was responsible for what, but by the third I was wondering what sort of interesting situations this team was going to get in next.
I'm not finished yet, but it's a very smooth read and if you thirst for adventure, this is the novel for you. I found myself squeezing in time to continue to see what comes next.
This is only a personal preference, but I enjoy watching characters behave and seeing how that shapes who they are. I was hoping to get a bit more "showing rather than telling" for how these characters came to be where they are now. The "showing" of this novel is heavily in the action and fighting. This is not a problem, but a little more non-fighting interactions that build on the characters would be great. The author has shown that he/she is more than capable of doing this through the Janaxia backstory (which was my favorite arc) and hopefully we will see more of this in the future.
I have a soft spot for the silent characters and so my favorite is Parth and her habit of one word answers. One day I'd like to know where she came from, what wood elves are like, etc etc.
Overall, definitely give this a read!
This story reminded me why I still visit this site, because you'll never know when you happen upon a gem such as this. I'm honestly surprised that this isn't more popular. I suppose it's because it isn't an isekai, or a harem (i think), and doesn't have an overpowered mc, so the average RR user might pass this up for no good reason.
The bickering between party members, nonchalant attitude of the clearly-evil "wizard", and casual comedy from the prologue drew me in immediately. The story has a distinct style to it that's easy to love.
The grammar is good too, especially if it's all edited by a single person. Though there is the occasional spelling error, I was never unsure of what the sentence was supposed to say. It not never got in the way of the story-telling so still a definite pass.
As far as plot progression goes, I'm not sure how to rate it. I've played a bit of DnD before and have read an ungodly amount of fantasy novels/comics/books, so it's hard to tell how common/predictable this is for most other readers. It definitely is entertaining enough to keep me wanting to read more even if there is some commonality in plot progression other fantasies of this type have.
Slight story spoiler so I'll put a tag:
While the plot chugs along nicely, sometimes the original objective meanders. For an example, in "Ivory Mask" the introductory purpose for visiting the city was to find a cure for Stathis' banshee wound. While the resolution/cure of said affliction was brilliant (a massage, really?! lol), I kept asking myself why Stathis didn't revisit the temple anytime after Janaxia's... issue.
But that's such a minor issue that it's not worthing worrying over. It's much better than over-explaining every detail, motive, and decision characters make.
Speaking of characters, this is really where the story shines. I'm fervently rooting for each of our party members and it's always fun to watch them.. interact.. with eachother. I think this is the main draw of the story, as each character is so clearly defined and have such vivid personalities you can't help but get drawn into their lives. I clear sign of a successful story is when the readers can imagine what a character's life was like proir to the start of the current story, and this definitely succeeds on that front.
My only other complaint is minor and it's with the story's hook (prologue). I was confused between Stathis and Semari, mostly because they both start with "S". While this confusion would quickly be sorted in later chapters, their original introductions threw me for a loop. I think the issue is; within the first 3 paragraphs 3 character names are introduced. All 3 names have no physical descriptions attached to them so us readers had to separate them purely by name. It would have been nice to know from the beginning that stathis is a battered paladin, semari a thuggish monk, and parth a standoffish elf. The only character we have a physical description of in the prologue is Janaxia.
I don't think a rote description would be the correct writing decision, but you have an easy opportunity with Janaxia critisizing her party members choice of attire. That's just one idea, there's a lot you could do to organically introduce character descriptions without it feeling like a checklist.
This next part is more a me thing as I'm not sure if anyone else cares. I like not knowing when a story arc will end. So, while the chapter naming scheme is clearly defined, it was a bit too defined for my taste.
Overall, keep up the good work. It's truly an entertaining story and I can't wait to read more :)
PS: Re-reading back this review I felt I might've been overly critical. Don't take it the wrong way, it really is a good story!
This story starts out a bit rough in the beginning, but as it continues the number of issues each episode steadily decreases as the quality improves bit by bit into a memorable series of short stories following the Goldthirst Company.
The story starts out at the end of one adventure and the beginning of another, with the party formed and personal dynamics largely established. This first episode admit ably has a few issues, being a bit choppy between some of the scene changes, and pushing Semari and Parth to the side for a time.
Past those issues however is a cast of characters that play off of each other well enough for a number of laughs, given their general genre savviness, willingness to sell each other out for their own safety, and general mismanagement of their party roles.
-A simple job
This adventure smooths out a lot of the issues I had with the previous one, while also setting up the events that'll have greater ripples to the rest of the story.
While it doesn't answer all of the questions left to Janaxia's mystique, (which is a good thing) it does explain her beginnings as a meek but proud girl, and the events that inspired her to become the confident Eldritch wizard of present.
Side Note: Kinnevar is a dark lord whose style is worth remembering. (It's also genetic.)
This episode while lacking some of the dungeon delving adventures of the previous episodes, instead focuses more on a social adventure, as the party interacts with the various knights and inhabitants of the town of Redcastle, while combating a local demon threat.
This episode alternates between action filled sequences of fighting and a much slower pacing which works because it allows the party to do what they do, while also using the downtime to show a greater focus on the party's interactions, both with each other and others, which as always is where this story shines.
While this story does open with a bit of a rough start, it's constant improvement and entertaining characters leave each episode memorable in its own way, and with the party's bickering and occasional bouts of genre savvy munchkinry, leaves a feeling reminicent of a night playing fantasy rpgs (just without the dice praying, and DM haggling).
A really fun story, enjoyable to read and the characters feel fully fleshed out.
There are stories that take themselves too seriously, this isn't one of them. I laughed out loud many times. The dialogue doesn't feel forced or stale and you really feel as if you are there with the characters, drinking ale, looting corpses, winding up dragons... Good old fashioned adventuring.
My one bit of feedback: The grammar isn't perfect, but that's not something that I tend to mind, especially when the story is this enjoyable.
Delightful story with great characters!
A fun, character-driven romp through demon-infested castles and enchanted tombs. The party has a nicely clashing set of personalities (but not so much so that they can't work together perfectly when needed) whose mysterious backstories lead to a nice bit of intrigue throughout the story. Not a terribly original setting, but it's polished to a mirror sheen with creative flair, which is so much better than a creative setting that isn't. As a DnD player, I found that the banter caters well to me, but I believe anyone even vaguely familiar with the modern fantasy scene could have fun with this one.
Warning: Laughs Ahoy!
Goldthirst Company offers an off-kilter take on a classic dungeon crawl. The story follows the classic archetypes of fighter-rogue-wizard that are fitted with personalities made for comic explosions.
They grab at the tasks that would daunt stout-hearted, and... well, they grab it. And don’t read the fine print. Every adventure the Company goes on delights with a little twist or two on the trope for maximum comic effect.
the chapter size is just right to catch up on the latest twist in their tale, and go to the next one.
about the only thing I missed is what the cover offered — a central character focusing the narrative and breathing emotional layer into it. While I know it is a party adventure, I still think it would have benefited from the first among the equals, be it Janaxia or one of the other three misfits :)
highly recomend for laugh out loud moments and a solid story.
First off, wow! I was laughing pretty good at the majority of this because it is just a fun story. The Blurb alone gives you a good taste as to what the conflict is going to be and the author sets it up so well. Its a skill to set up humor to where it actually involves the story instead of just being funny to be funny, and she does a bang up job with that!
Dont be off put by some of the errors in the story. Overall it is a well written adventure just needs some fine tuning but the characters are diverse, the pacing is spot on, and more people need to be reading this book!
One thing I loved that the author did is that everyone in the group is drawn up to cause drama with one another but they still need to work together towards a common goal. Genius!
Its dark, its hilarious, all around amazing! Read it! You won't regret it!