The General Core {The Sphere}

by Andar

Original ONGOING Fantasy Dungeon Grimdark High Fantasy LitRPG Portal Fantasy / Isekai Strategy
Warning This fiction contains:
  • Profanity
  • Traumatising content

The life cycle in the Sphere is on the brink of collapse because one of its elements, the Dungeons, have been exploited too much by the mortals.

The group who created the Sphere already tried and failed with several modifications, because the original computer-like dungeon cores are too inflexible to handle changing approaches. So they try another type of solution – taking souls from other worlds to try to find a solution before the Sphere Cycle breaks down completely.

The General was one of the best soldiers of his world, rising from the ranks of a private through Officer School to the highest command with honors. But when his world faced doom, even that was not enough and he had to make the ultimate sacrifice.

Now he is asked for a repeat performance in a world that he knows nothing about…


But what is the Sphere really? What is that [Xenotic conversion] he has to go through to even enter the Sphere? Something is really strange and he will have to find out what is going on to get to his promised rewards – whatever they will be.


Being a soul in a dungeon core means that the General has better chances of finding hints to the truth about the sphere – a knowledge that would help him survive. And no, the sphere is NOT a virtual reality – the key to its secrets is the place where it was physically constructed (Author’s hint).


This is a dungeon core story - but there are quite a number of things that I will do differently than common to those stories.

1) I will describe the floors when they are explored, NOT when they are build.

Yes, that will mean it will take longer to get to those parts - but I think describing floors both when they are build and when they are explored destroys quite a lot of chances for suspense when adventurers enter the dungeon. After all, if you as the reader already know where the traps are, then you can't really be surprised when the surfacers encounter them.

2) How the world works (and how not) is an integral part of the story, so it will be explained

I'm a world-builder first and the Sphere is NOT a regular world (as hinted in the synopsis above). Things will work differently than in your 08/15 default dungeon core stories - as the General and Gunny have already learned in the second arc (and more of that is already scheduled for the next weeks (July/Aug 2019) when the Sky Arrows continue to explore and evaluate that strange dungeon)

If you don't like these premises, then I'm sure you'll find a lot of other Dungeon Core stories more to your liking. But if you are interested in more than "Dungeon builds another room and corridor in medieval earth" and are not afraid of a longer and slower story, then go on.


I have two more stories in the Sphere, although they both have lower priority than this one:

Shaleen the Wanderer (Adventurer, NSFW) (not yet started)

Info's on the Sphere (System Docu and Short Stories) (irregular updates when needed)

Current Status will always be reported in the first (status) chapter, the story begins in the second publication line. Expect publication each Monday, average 2K-3K words per release/week. Synopsis partially updated 18th July 2019.

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Well written and interesting dungeon core story

(as of chapter 2.2.1, i.e. the 22nd chapter)

Somebody dies and is reincarnated as a dungeon core, then proceeds to build floors and summon monsters before being discovered by adventurers while blue boxes show increasing numbers? Yes, that's one of the fundamental parts of RRL. In the case of 'The General Core', the person was a successful general and his dungeon placement is special: there are four entrances in four different (and mutually hostile) countries that teleport visitors to the same small floor (the reason for this is important but that would be a spoiler). Now, fellow reader, buckle up and prepare for a four-way war where the battlefield gets all the spoils...

Style: The story is told in present tense in third-person style by an omniscient narrator. The point of view mainly follows the dungeon core but additional POVs (following monsters ranging outside of the dungeon, adventurers, ...) are soon added. The flow of the narration is smooth and makes the reading easy. The number of blue (and yellow) boxes is a bit high in the early chapters but it seems to adjust to a non-obtrusive level after a while.

Story: The pace is rather slow as in many stories where dungeon building is a main focus. Preparation for the dungeon's construction takes almost a dozen chapters and the other events also don't rush. The descriptions are quite detailed, making you feel almost at home in the dungeon.

Grammar: Good.

Characters: The general indeed seems to have been good at his job as he uses advanced strategies and tactics for his dungeon set-up and monsters. He makes good plans and uses his options in a fruitful way. After creating his monsters he starts to build up a friendly relationship with them. His boss monster is not only loyal but also smart, making well-calculated decisions while outside of the communication range. The other monsters couldn't show much personality yet but they also behave in a useful way.

In total, while this story is not one that re-creates the genre or surpasses all expectations, it is very well written and so far it has the right mix of exciting action and relaxed descriptions. I'm looking forward to reading more of it.

  • Overall Score

If you can manage to push through the info dumps at the beginning this story feels like a very solidly put together start. The dungeon's plots are clever and the restrictions placed upon it by the worldbuilding are interesting. The start of the politics and theorverarching mystery are peaking through well.

  • Overall Score

Brilliant Dungeon litrpg

This writer is a thinking world builder with decent writing skills. May need to not telegraph what he is doing, so much. But a very enjoyable beginning to a well planned story.

  • Overall Score

Lots of number crunching, probably less coming up

Pretty well written, currently needs to spellcheck the last chapter. Lots and lots of gamelit tables for the dungeon, but I suspect that may be less in the future.

  • Overall Score

It could be a great story, but after an exciting prologue I am willing to over look two chapters of info dumps and needlessly verbose explanations. Unfortunately there were three info dumps out of the first 5 chapters. Author needs to realize that until I see an interesting narrative I don't give a fuck about the minutia of how their world works. It's a dungeon core story if the core isn't building by the 2nd chapter then it's gonna be a slog. It's disappointing since the prologue and interlude were interesting.