The new version of this is available here: https://www.royalroad.com/fiction/40181/saga-of-the-soul-dungeon
When Caden dies in a car crash he is put in a dungeon core in another world. The problem with that? He still has a conscience, but the original dungeon core is still there in his mind, and it doesn't...
Of course, other people add their own issues:
Two human nations gain access to the dungeon and are not particularly pleased to share.
A sentient plant race claims the dungeon as sacred ground.
And, amidst the chaos, teams of adventurers just want to make a living.
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Reviewed up to 2.11
I regret the harsh tone of this review but after reading all of the available chapters and several other fictions like this I cannot come to any other reasonable conclusion. While it could be interesting if the twinned souls of the dungeon became antagonistic towards each other, at some point the same problems I discuss below arise if one side wins and if the main perspective remains the dungeon.
This is yet another story about a reincarnated dungeon core that grinds out skills and builds a 'dungeon'; the process of which is told in an overly descriptive, monotone fashion. The things that set it apart seem inconsequential and do little to distinguish it from a multitude of nearly identical stories. As such I fully expect the author to eventually become bored of writing convoluted descriptions from the perspective of both the dungeon and it's 'visitors' and then abandon the project.
This is almost inevitable as there’s only so much that an author can write about a godlike crystal that can conjure up anything that it wishes inside of its ever expanding tunnels. Such characters nearly always undermine a novel because they make tension and immersion virtually impossible as literally anything can happen at any time because of ‘reasons’.
My advice to anyone interested in writing about a dungeon world would be to treat the dungeon for what it is: an interesting location but not the main character. There is only so much that one can do with a godlike crystal constrained by arbitrary rules. The best 'core' story that I’ve read so far treats the experience like a slapstick slice of life and even that one is running out of steam. After all, there are only so many times that one can read about the same system, rooms, monsters and mechanics before they all begin to blur together and become meaningless.
Got bored since the premise, the circumstance, the status and abilities granted are EXACTLY like The Bound Dungeon.
The Bound Dungeon had a very unique idea - having an evil necromancer seal someone's soul into a dungeon core to produce an army of monsters. The dungeon core, as the MC, squirrels away mana in an attempt to break free and turn the tables.
I could already tell from the first chapter that this was the exact same thing. The title granted "Freedom or Dominion" pretty much says the MC is going to either run or kill the sorcerous old man who trapped him there.
The description makes it seem like the story is going in a more political direction, and maybe I'm not giving it a fair chance. But I'm giving this three stars because I'm skeptical the author came up with the start by himself, and it's another dungeon core story.