The world is a Dungeon. The Dungeon Core shattered long years ago in an event called the Splintering. The shards of the Core scattered across the world. The large ones formed mini Dungeons of their own. The smaller ones turned into Skill Shards.
The inhabitants of the world can fuse with Skill Shards to get skills. The shards can fuse into myriad Dungeons and mages at the pinnacle of magic have their own personal Dungeons. They are the Dungeon Mages.
Our MC travels back in time from the future and uses his knowledge to free humanity from the oppression of the other races.
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Classical story of powerful character returning back in time to when he was powerless.
- Characters motives are clear without being cliché and the few others seemed as fleshed out as the protagonist.
- Worlbuilding is hinted and boy does it look intriguing
- Prose is well written with good description and a clear picture of thought process. Especially like the sand part.
Worth giving it a try
Great expectations for the long run.
(latest chapter at the time of review: 15)
(updated 2019-04-16, chapter 24)
The setting is choosen exceedingly well: powers and races are familiar enough the reader is not overwhelmed but different in small ways to allow the author to put some new twists to familiar concepts. The MC - (former and current) slave as he is - has major holes in his knowledge of the world, which prevents the terrible "MC is so OP he knows everything and can not lose"-syndrom plaguing many similar storys.
I very much appreciate the logical start (consumable shard fits the setting very well) and the quite unexpected slight plot twist in chapter 15 (best chapter so far btw).
(The Magic system is more logical as of chapter 24 - and the fix was very well integrated in the story as a common misconception - so the following paragraph of my original review is not accurate any more:
I do however have some minor issues with the wording of some concepts and their abusability. Body heat being converted to mana seems to make a great deal of sense at the start - it elegantly bridges the gap between cultivation and workouts. It comes with a massive set of problems though: If you talk about heat and body temperature, I expect it to behave like physical heat and body temperature in the real world. And so the question arises, why the fuck do people smear themselves with clay or work out when they could much more effectively take a really nice finnish sauna or paint themselves black and go sunbathing - probably incredibly cheaply, as they are in a warm region and there has been no indication so far of any shortage of burnable materials. As criticizing an aspect without solution is really bad style, here a possible alternative: do not make it heat, make it a byproduct of metabolims in this world (you do not even give a reason because that could just be the effect of the world dungeon, there is mana after all, or mana precursors like e.g. nanosized shard splinters from the food accumulating), state that the closing of the "pores" (there are structures commonly reffered to as pores in the human skin (sudoriparous glands), and they do not stop heat) ensures this mana stays in the body (otherwise it would be excreted with the sweat because e.g. the body considers it as toxic, which it well may be to the untrained person) make the clay some low efficiency pharmacological substance with the same effect (or better use e.g. some herbs or bushes growing in the area. Fits in nicely with the whole chef theme - adequate precursors found in adequate food.)
Pacing is good, maybe a tad to fast for my taste. The side characters so far were almost consistently great, very creative and believable, but had little "screen time", we could use some more - or more permanent - ones. The culture(s) could use some more fleshing out. I get it that the orcs should be evil here - and it is absolutely legitimate to let the main character's previous negative experience colour the descriptions. I do however think that almost no fraction considers itself the bad guys and at least in fantasy worlds with vastly different species one culture's evil is an other culture's good (or at least legitimate to defend their interests). Thus I would prefer a bit more worldbuilding especially on ork culture and why crudelity in slavery is the way to go here - in human history slaves were usually only treated badly if they were worth very little, e.g. in low skill non fighting jobs (mining, field work, galley) which were also used as an alternative to a death sentence. Roman citizens quite often went so far as to sell themselves into slavery to be better off. If you want Orks to be warlike, flauting their superiority and lower in number than the humans (as I am under the impression you intended) for a reason beyond inborn taste for crudelity, I can recommend the treatment of Helots (much to be found on the internet, for convenice as a start https://en.wikipedia.org/wiki/Helots) as a real world inspiration that makes the seemingly extreme behavior more understandable.
I can not adequatly judge grammar, vocabulary and wording. Sure, I read a ton of stuff in english, but I am no native speaker nor do I have adequate training. So take it with a grain of salt that I have found no significant grammatical or orthographical mistakes so far, certanly nothing major enough to interfere with the flow of reading. The vocabulary and wordplay are good but could be more varied, but I just re-read Theadbare, so it might just be an unfair comparison.
As one may infer from my 4.5 stars rating, despite the two points I found somewhat lacking I did very much enjoy the story this far and consider it superior to a significant part of the published books I read. The great new twist on a cultivation-type world and the elegant solution to the MCs backstory enabling his rational behavior are special highlights, as is the new unexpected develpment in chapter 15. May the author avoid the common pitfalls of making the antagonists boring flat evil, the MC too strong too fast and not finishing the story.
I hereby recommend the the story, especially to those who like cultivation-, reincarnation- or redo-type storys. Fans of fast-paced developments and action will not find this one lacking in said aspects, but it is well written enough to be a delightful read to those like me who usually prefer worldbuilding, interesting characters and slow developments.
I am looking forward to further great chapters and intend to edit this review after some more (chapter 30 +/- 5).
Update as of chapter 24: Great fix for the magic system in the last chapter, made the world a lot more believable and prevented the exploits mentioned in the obsolete part of my original review. Unfortunately, the last few chapters were - except for said fix - while still good not quite on par with the first 15.
[very slight spoilers ahead, you can probably read it]
His new mistress is a bit overdrawn (classic chaotic good with quite stereotypic backstory) and her being a very powerful individual interested in seeing the MC grow strong currently undercuts any feeling of danger towards the protagonist's life.
So still 4,5 stars despite a great fix.
I will update this review in approximately 15 chapters.
It takes a special type of story for me to read it, one that just hooks you at the first chapter and doesn't dissapoint after, not even one chapter. It's been a while since I found of those: This is it.
The grammar is superb, the story is excellent, Characters have goals and backstory, constant progression without rushing... I found myself begging for more at chapter 12.
The on thing that I believe makes this story is the fleshed out characters. More oftne then not I start to read something and it's all MC, then I drop.
Good worldbuilding, the "System" as well.
I can't wait till you release more.
There's going to come a day where I look at this story and I think, "How did it get here?" When that day comes, I can only imagine it's going to be an absolute joy to come back to these early chapters and reread them.
The first moment that I knew that this story was going to hit me was actually on the first page. The description of the orc, Gura, right at the beginning of the story was something else. It hinted at things to come very soon.
Really, there's not much happening so far. In eleven current chapters, the story is still very much beginning. Lord almighty, though, there is a wealth of talent being shown by YesOrNo in these few chapters so far. Of this world, I already feel I know so much, but the mystery is still strong.
Sand's story is one that I'll be following for quite a long while yet.
I'm not gonna give a very in depth review, since the story only has 11 chapter at this time.
That being said:
Characters: As said in all other reviews, the characters have been delved into quite a bit given how few chapters have been released; power relationships have been fairly clearly defined, and motivations are clear. (Though some are shoved down your throat sometimes... show don't tell)
Plot: The foundations to the story are set very well. Throught the motivations mentioned earlier, as well as a clear path to follow in the form of the magic system, you have a storh with few contrived elements. (I'll be getting back to the magic system in a sec)
Grammar: The grammar is surprisingly good for a non translated novel. No glaring spelling errors, nor is there a constant shift of tenses, something which is a common problem in many other novels. With some edditing, deffinetly publishing-standard writing.
Worlbuilding: The story is set in a grimdark fantasy world filled with magic. Certain locations are name-dropped, indicating a possible plan of the geography within fhe desert, and a wider world outside the desert is hinted at quite early in the story. That being said, you're not exposed to many elements of the world early on, so the author has alot to work with. Then there's the magic system, which deserves a section of it's own.
Magic: Honestly for me, the magic is the best part of the story. I personally enjoy the realism of the story, as well as the explenation of the skills and power levels. The idea of skillshards needing to feed, or how mana is the extra energy of your body which can be lossed if you don't replenish it is amazing. The skill system woth its risks and benefits and the need of a balanced skillset to make a dungeon is great to me.
All in all, the story is one of great potential which i plan on following. Author san don't let me down here.
(Forgive any glaring issues or straight up bullshit in this review, I'm just a 15yr old jackass bored enough to review work of such quality that I could never emulate )
Story generated a good vibe from the get go.
Characters (at least the named ones) are fleshed out on motivations and a sense of drive. Though most is only from the perspective of the MC.
The imediate changes from the original timeline lead toward a break in the title from the story.
Overall a good start to a hopefully good story.
Grammar and punctuation are clean. Not a translation.
So far it has been a good, but short read through enjoyable read.
The author has gone in a interesting and good way with the way he is handling the powers in this story, i hope to see more being revealed on that front, on top of what is already revealed.
Through im wondering how the author will do the so called cooking part of the MC's skillset.
Its an easy read, with barely any spelling or grammar mistakes in the story, so that will not be a problem at all when reading this story.
So, this is a story for basically anyone who wants to read a dark-ish Fantasy story that is well written with fresh ideas.
I won't explain the story, that is a task for the description to handle. I will say, however, that the story is realistic in a fantasy setting, and that says a few things. The author has paid attention to detail and it shows.
Style is above the usual RoyalRoad novels. You will be held against your will, by your will, to read this novel. Have some important stuff to do? Well, too bad, can't stop till it's over.
Grammar is mostly perfect, and I noticed only two mistakes or so. The mistakes were small enough to not impact reading experience, so full points for that as well.
Well, here we reach a tricky point in character. There are some that will say something about "one dimensional characters" and some that will sing songs of joy about how amazingly well every character is presented. Well, whatever they say, I don't really care, but here is the thing; eight chapters in the story is a bit too little to say anything about proper character development for my liking. That said, if we do really go by the characters that were focused on and expanded upon, the author has done an amazing job in just eight chapters.
Overall? It's a solid five. The description promises and the story delivers. Even if you're not entirely sure about reading the novel with its description, give it a go. I guarantee that you will fall in love with the story from these eight chapters I have read, solely.
Okay... I will admit that I was hoping that this was a story about how Anthony Bourdain or some other famous chef became a dungeon core and began to create levels devoted to cooking.
Alas, this is not that story. And I will admit that I almost gave up at the reference to "
Even after his ominous reputation for using the blood of his foes as kitchen ingredients spread to the ears of the Orc Chiefs and they bayed for his blood in return." which sounded like the author was trying way too hard.
But I kept going, and I have to admit that I kind of like what I read. The idea of skill shards fascinates me. Therein lies the material that will make or break this admittedly over-written fiction.
I didn't really enjoy chapter 1, but by chapter 3 I was enjoying myself. So who knows. Hopefully, we have another winner here.
YesorNo has created a masterpiece here.
Super solid story - very different 'system' to basically anything I've seen before.
Sadly our author seems to suffered a severe case of BLOCK. We can only hope that they will one day return and begin to update this again <3