A note from stewart92

Due to last chapter, I hired a beta with a pay offer. Here's hoping its more enjoyable!

A boss room with no boss was like Delta with no mana or DP.

Helpful in spirit, but as useful as a noisy wind.

“So that is bee number 32 that has declined the job offer. Maybe I should ask the trees next?” Delta muttered as the regretful red bee went back to its task of investigating a flower for the queen.

She was glad Nu decided to wander off to do his own thing. Having his flat stare at her back as she kept asking for a monster to be a boss became a little hard to ignore. Delta knew that she could just create a monster to be the boss, give the new creature a task for life but it felt...


She had no doubt the monster would gladly accept the offer, but the choice wasn’t a fair one. It was like a fresh newborn latching on to the task like a mother. It didn’t know anything else to compare it to. Even with Rale and Devina’s knowledge being added to the ‘creation pool’ for the frogs... it didn’t mean the next frog monster would understand what it was accepting.

To Delta, it was no better than straight up creating and chaining a monster to the room to make her job easier. The fact the monster might never grow upset, or might even be happy with the job for all of time, wasn’t even something she cared to think of.

Their ignorance didn’t excuse Delta’s immoral choices in her own head.

It only really left Delta with a few options. One was simply to not have a boss; Delta discarded that idea immediately. She was optimistic with visitors, not idiotic.

Grim only got so far because Sis left the door unlocked... not something that would happen again!

The other option was to look for alternatives and hope one of them stuck as a boss. If the room eventually offered her a chance to spin the wheel to spawn a boss, Delta would turn it down. After Bob, it was just better for her peace of mind not to gamble for a while.

Bob was nice, but he still looked like something crawled out of the Devil’s basement and gave old Scratch a shock on the way out.

Delta walked down and into the river, whistling as she plotted. Looking at her menu, she could see her 78 DP was cheerfully waiting for a chance to be spent. Her 84 mana was maxed out, the boss room giving her that extra 5 mana limit.

Honestly she should make as many rooms as possible to get the most out of the system, but after digging her way into Renny’s circus Delta was just going to take things one step at a time.

The river rushed overhead and Delta stretched as the slightly warm water flowed through her, tickling her body a little.

“More monsters, more rooms, more ideas. Easy enough. I cause enough trouble by accident, I’m sure I can rustle something up when I put my mind to it,” Delta smiled to herself as she floated and let the water carry her downstream.

Delta flew up and stood above the river a moment later, face focused as she pulled up the menu again.

“Waterfall, river, beehive, circus, hotspring, frog lair, entrance, empty boss room, and resting area behind the waterfall. I have options, I just need to tie them altogether. The boss is going to be the key to this,” Delta said aloud. She paced back and forward as she let ideas and thoughts flow.

“The room is big; it was meant to tire people out originally, and I can use it like that as well, but I can also see another use. It makes people travel and search for things in the jungle. Maybe I could tie the boss, in a way, to the things in the jungle. I doubt I could make a rule that would prevent anyone accessing the boss without the right items, not just now anyway... but not everyone that will come to my dungeon might want to fight the boss,” Delta slowed as she latched onto that thought.

“A lot of people want the resources, like Mrs Dabberghast. She liked the plants so... what if the boss could also be passed if the person explored thoroughly enough and worked for the items in each area? A scavenger hunt?” Delta tested the words and they seem to strike something.

Delta felt so pleased with her usually chaotic thought process that she decided to let it go wild.

“Can’t kill the monsters for the parts; they have to be earned. Stop the usual glory hounds or Grim-like folk. Makes them spend more time on the floor, which means more items for me and more mana! So I need to make each area valuable and have a unique item held by each area’s ‘boss’!” Delta almost felt like fist pumping as the dots just lined up in her head.

“I just need a boss!” she declared and then froze.

Delta deflated as the original issue flashed back into her head.

“You look troubled.”

Delta screeched and almost toppled back into the river as Devina’s voice called to her from behind.

Delta spun with a glare at the pleasantly calm Devina.

“You do that on purpose!” she accused and Devina tilted her face.

“I have no idea what you mean, Mother. I would never upset you, even if you did happen to create a most evil creature,” Devina replied, her calm tone never changing. Delta blinked in response.

“I... did?” she replied slowly in confusion. Devina’s face pinched around her eyes.

“The orange menace,” Devina added a little too quickly, betraying her facade. The words made Delta perk up.

“Delbird!” she exclaimed with joy; then, as if summoned, a flash of orange appeared. The bird in question chirped as it landed on Devina’s head.

“Make it stop,” Devina requested with a strained voice that caused Delta to stare at her.

“Stop?” she echoed as the bird preened. The frog woman closed her eyes.

“The bird is the most foul-”

“The fowlest!” Delbird chimed in, but Devina kept talking as if the bird didn’t exist.

“-thing in this jungle. It refuses to leave me alone!” Devina complained loudly. Delta had never seen the woman so unlike herself.

“It must like you! I mean, every wise person has a flying familiar of some kind! Even Merlin has his owl!” Delta reminded with a smile on her face. Devina nodded furiously.

“This ‘Merlin’ sounds correct. I would like to trade this pest for an owl please!” she requested. Delbird tilted his head.

“Get rid of me? For an owl? Hoot do you think you are?” Delbird demanded loudly and this made Devina scream as she swatted at the bird, which flapped out of reach. Delta stuffed her fist in her mouth as she felt a gale of giggles rise up at their antics.

It was then that Rale pulled himself from the river, his lean body looking far more toned than Delta remembered from yesterday.

“I heard someone here! Greetings Mother! Hello Dev!” Rale smiled easily at the frozen Devina. Delta waved, but could only watch as Rale moved closer to Devina. Delbird landed back on Devina’s head and stared at Rale.

“Don’t you dare...” Devina hissed. Delbird hesitated at the threat, then puffed his chest out in defiance.

“Hello!” he greeted and Rale’s eyes seemed to sparkle at the sight of a talking bird.

“Devina, your bird talks like a person!” Rale laughed as he crossed his thick arms. Delbird narrowed his little beady eyes.

“Look Devina! The frog skipped brain day!” he fired back. Devina reached up and held the bird’s beak shut tight with one hand.

“Did you forget what I can do? The hunting you down with spirits of the jungle?” she asked deathly calm. Delbird pulled his beak free.

“I guess... I did froget!” he answered. Delta had to walk into the river for a moment to excuse herself as choked laughter began to escape.

Rale’s boisterous laugh was unashamed in its volume.

“Devina, you have great tastes! Your bird is funny!” Rale grinned. Delta peered out of the water, enjoying the scene. She blinked at the most unexpectedly high pitched giggle that left the woman’s mouth.

“Ah... yes! My...bird. I too really like his jokes. You’re welcome to come hear more anytime!” Devina offered, her posture turning a little shy. Delbird squawked in alarm at her tone, but Devina shoved him into one of the pouches she had made.

“I have to go! Feed my bird and do...things!” Devina backed away as Rale tried to come closer, still dropping water down his greenish skin.

“I will come find you soon Dev! May I ask what your bird’s name is?” Rale called and before Devina could speak, Delbird’s voice broke free of the pouch.


Delta frowned but decided the bird was allowed to choose its own name.

“Dev and Inchy! I like it, I must go now. Never know when someone might need my help!” Rale waved and bowed to Delta before he vanished back into the water.

Delta’s mind had frozen, so she didn’t actually give him a proper farewell. Rale’s words just replayed over and over in her head.

Dev and Inchy.

Dev and Inchy.

The bird had just topped anything Delta had done. It had sacrificed its own name to make a joke.

Delta needed to evolve that bird as soon as possible. One way or another.

“Menu... bring up monsters and available rooms for the second floor,” Delta requested with a grin.

CrayClaw: 13 Mana

The list seemed small and it confused Delta, as most system related things did.

“Why can’t I purchase goblins or a storeroom? I mean, I get spider rooms and the CrayClaw from the first floor...” Delta trailed off as a box appeared.

Delta stared at Nu’s box.

“Where have you been?” she asked as digested his words. Nu seemed to pause.

In the distance, the ground hummed as a pipe organ seemed to travel the floor. Delta gave Nu a long look.

“Yeah... I know Mr Mushy as an artist,” she replied dryly and Nu took a moment to answer.

Nu seemed pretty confident, which made his words even more annoying when Delta knew he was right.

“So, I’ll just make new monsters and new rooms but... the Mushroom Grove, why has it got something extra?” she asked as her finger hovered over the option. Nu turned his box to look at it.

Delta sighed.

“Nu! Come on, my luck is just fine!” she crossed her arms, nodding with confidence.


Mila watched as the man got down from his horse. The beast looked experienced, and its rider no different.

“Place is looking...lively,” he said by way of greeting. Mila only waited. She knew the man well enough to sense a trap.

There was a pause as the man looked slowly around.

“So, how’s the weather been? Any grandkids? Is that a new hairstyle? Mila, is that pie you’re baking in that house? Smells great. Is there a new dungeon around?” he asked in a rapid-fire speed. Mila narrowed her eyes and the horse snorted, backing away nervously.

“Tax Collector Noland. Your being here is about as welcoming as a wart on my ass. The weather was great until you showed up. I have no grandkids, thanks for reminding me. It is pie, but you’re not getting any and yes, there is a dungeon about,” Mila replied to each question, slowly and clearly.

Noland itched at his scratchy beard. The man looked like a noble on the run but, really, Mila knew that the man had a decent talent with magic and the knife he kept hidden in his left boot.

The fact he still had his shiny baubles, rings and gold chains, only reminded Mila that she wasn’t dealing with a pampered scion.

“And it wasn’t reported because...” he trailed off and gave her a long look, waiting for her to dig her own grave.

“All magical and physical means of communicating was simultaneously disabled, cause unknown, which means we couldn’t do anything to report it; thank the gods you showed up,” Mila gave him a thin smile.

Noland raised one brow and looked around at the people.

“And no one travelled to inform someone because of... what?” he pushed.

Mila thought about it.

“I’m pretty sure most of us here are banned from the capital, and the rest simply did not give a crap. Do feel free to attempt to arrest whoever you see fit; I will greatly enjoy the show,” Mila turned and shut the door in the man’s face.

“Where is the local Peacekeeper?!” Noland squawked in alarm. Mila yanked the door open.

“Leading a water mage that barely speaks the Verluan tongue to a boy that barely understands the world beyond his own heart, to help rescue a girl that barely knows any respect from a demon that barely knows how to control himself, to help out a dungeon that barely knows how to dungeon! Down the street and follow the sound of ducks!” Mila growled and slammed the door again.

There was a beat of silenc, before Mila could barely hear Noland speaking to his horse.

“I hate this town.”


“This room is being weird,” Delta exclaimed as the room refused to form in any of the walls.

Nu’s suggestion made Delta look at the Mushroom Grove option again.

“I was just hoping I could control the mushrooms on this floor with this room, but it won’t even form...” Delta sat down with a groan and curled up, wishing she was in her pond.

Dirt or stone didn’t work. She even tried Bob’s tunnel but that was a bust as well. She only had three rooms so she wasn’t near any max limit...

She laid flat on her back and stared up at the ceiling.

Delta thought about it, the frustration of trying to purchase a simple room getting to her.

“Purchase room in most advantageous spot possible!” she called in vain hope.

There was a silence and Delta looked at her menu.

Delta sat straight up with a disbelieving look in her eye.

“That worked?!” she demanded. Nu seemed to blink in and out of existence.

Nu’s writing looked agitated but Delta shrugged.

“Anything is better than not having it so... the advantage would be simply forming it, which is simple for Sis who knows what to do...but...uh... I guess I should have asked for a location first!” Delta laughed nervously. Nu was quiet for a moment.

Delta stood with a grin, Nu’s excitement for all things progressive and dungeon was infectious.

Delta stared at the screen.

The shroomy abyss stared back.

Delta didn’t quite remember the next few minutes but from what Devina told her later, Maestro thought he had been challenged to an opera duel.

She neared the only entrance to the room, a hole in the ground that led to an underground cavern. The reason why the room refused to be formed before. It could only be built underground.

She peered in and something peered up at her.

It was only about a foot and something big. It had large round eyes, little smudges of war paint on its face, a little skirt made from the grass of the jungle, a little hat to cover its cap made from sticks, and a flower it carried like a flag. Around its neck was string that led down to a pretty adorable wooden tribal mask that was easily pulled up to cover its face.

At its side were three tiny wooden sticks and little tiny bags. Delta guessed they could be flutes. It tilted its head and made a little squeaking sound at her, waving almost shyly.

Delta felt her heart explode as she leapt into the abyss to get a closer look.

She completely missed another Pygmy Mushroom using one of its ‘flutes’ to blow a tiny dart at a curious Blood Hare that stuck its head in to look.

She also missed the larger Chieftain drawing up a rough map of the jungle in the dirt, marking perfect ambush spots...

Nu didn’t.

Nu saw it all.

He decided he would tell Delta about the new monster’s little issues...later. Much... much later.


“Seth, I think you’re pushing him too hard,” Quiss suggested as he watched Deo’s eyes read the first line of the book over and over.

Seth looked haggard, like a water lily dried out and any remaining fluids replaced with coffee.

“Deo has not passed one tricky word test yet. Ruli will be naughty schoolgirl for rest of existence!” Seth stressed. Quiss opened his mouth and then closed his eyes.

“You need to learn context, seriously. It’s fine! It’s only been a day. Ruli gets free lunches as a student and the building has a dorm for sleeping. Deo, are you okay?” Quiss asked awkwardly, not used to being gentle.

The boy looked up with deep wisdom.

“I KNOW THE WORD ‘INSIGHTFUL’ NOW!” he bragged. Quiss gave him a weak smile.

“Know it or know what it means?” he had to ask, and Deo grinned sheepishly. Quiss looked at Seth.

“We have to do a Frenik,” he said simply and Seth’s eyes bugged out.

“Frenik?! We help him learn like that, and Deo will be death!” Seth’s grip on the language slipped as his stress skyrocketed.

“As much as dying would become a more cheery process with Deo in charge, I doubt it’s an issue. We simply have to encourage him to learn in a different manner. He’s like me, books and lectures? Not a chance,” Quiss grimaced and Deo’s mother came in with the 3rd set of refreshments since they arrived.

“I heard... My Deo has good intentions; he is trying to learn,” she promised them and Quiss nodded at her, trying not to let her see how much her voice affected him.

Even at a whisper, Isanella Brawndo had a voice that charmed the world; sometimes quite literally.

The voice of a mixed heritage between love and beauty, which was then fused with the blood of rage and violence to give birth to Deo.

It was a family tree that Quiss didn’t want to think about.

Deo being Deo was more than anyone could really ask of the boy.

“We know. I just want to test something, maybe see if he learns the way I did. Is that okay?” he asked her politely, and Isanella gave him a soft look of curiosity.

“Mr Jones was very capable and he’s only been able to do so much,” she tried to point out and Quiss gave her a grin that seemed to take the woman by surprise. Quiss remembered how he tended to look when he smiled and dropped it fast as Isanella’s eyes went wide.

“With all due respect, classrooms and tests don’t work with everyone. I’ve never had an apprentice and I think Deo will be a good test for my teachings,” he promised her. Isanella hesitated.

“I don’t think I want my son to be...” she trailed off as she as she looked at Quiss then outside through the window.

“Throwing fire about? Understandable...” Quiss muttered but the woman shook her head.

“No, not the fire. The ducks. My husband went out to get rid of them and I haven’t seen him in about an hour...” Isanella pointed out.

Quiss blinked slowly at her, not revealing anything. The blush on his neck was bad enough.

“They... do tend to bring people back. If not, I can go find him. The Duck Portal does work both ways,” he assured her as Seth looked at his empty cup in his hands.

Seth waved a hand over the rim and chanted.

Space twisted, the souls beyond screamed, Quiss’ ears popped, and Deo seemed to have a vision, but then the cup was refilled with fresh coffee and Seth sipped at it with a blank expression on his face.

“I hate that spell,” Quiss told the other mage. Seth met his eyes with a dark look.

“I don’t trust boiling water or pots anymore,” he reminded, and Quiss’ own eyes went distant.

“Hotter Quiss! Hotter! We will brew the tea of the age! Seth, more water!”

“Pour me one,” he said finally as Deo stared down at the book.

“I DON’T UNDERSTAND THIS AT ALL!” he sighed and his mother turned the book upside down. Deo peered at it and then made a sound of understanding.

Quiss almost broke his neck to glare at Seth who looked away.

“I... don’t read your words, merely speak. Thought looked odder than usual...” he muttered. Quiss opened the window to throw out another duck and it made contact with a man’s face.

“Are you the Peacekeeper?” he asked slowly as he pulled the calm duck from his hair. Quiss didn’t know him.

He was a stranger that looked new to town.

This set of alarm bells in Quiss’ head.

Quiss’ headache became worst and he merely nodded. The man held the duck in his arms as he began to speak.

“Excellent, I need a tour of the dungeon as per dungeon law, article 12-B where it states that the local Peace-” the man droned on and on. Quiss closed the window and the man didn’t seem to notice that he was now speaking to himself.

“Deo, burn the books, we’re going to see Delta. Seth, go back to school and learn to read,” Quiss said and turned to Isanella.

“What’s the strongest alcohol you have?” he asked bluntly and the woman looked at the man still talking with his eyes closed outside the window.

“Stuff to get my husband tispy. No offence, but it’ll hit you like a horse,” she warned and Quiss held out his hand. However, the woman pulled on her coat instead of fetching the desirable booze.

“I will come with you, to see this dungeon and keep an eye on my son,” she stated. Quiss looked at his empty hand, but the woman snapped her fingers and her voice rose just slightly.

“You’re working, go get ready!” she snapped and all three of the males jumped to attention.

Quiss found himself almost combing his hair before he realised he didn’t care.

He hoped Delta kept her dungeon tame. Mimes and frog people, if Ruli was right, was more than enough to make this trip a bother.

Anything else could be... troublesome.


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Artherium @Artherium ago

Heyoo! The mushrooms strike again and I found a minor typo on “Stuff to get my husband tispy. No offence, but it’ll hit you like a horse,”.

afkcuzbookcool @afkcuzbookcool ago

I'm not sure if I'm too stupid or not stupid enough. I don't get the Dev Inchy pun. (Or is it supposed to mean Da'Vinci?)
Please, explain it to me. Sad

Growl @Growl ago

Ah. The tax collector. Perhaps now we'll see Delta actually making a dungeon.

Frankly, your story has been very enjoyable to read, but the dungeon isn't even worthy of being called as such.

And it's not because she doesn't kill. That's perfectly fine. It's refreshing.

But any challenger worth their salt can just waltz in and take the dungeon out. Other than the centipede and the mime, either of which she didn't choose, there's not much of a challenge as Delta has literally no monsters whatsoever.

She could have had a goblin village but she spawns 5 or 6 goblins and that's it. She only has two frog people, two mushroom monsters, two whole crabs, one duck and a few others.

The only monsters of any quantity are the mushrooms, which until now couldn't even really move or form a threat unless someone was stupid enough to eat them, the bees because it's in their nature and the fish.

The jungle, a place know for its diversity of species can't even classify as a jungle because it hardly has any of said diversity.

In fact, even as a challenge dungeon Delta is a complete failure. There's hardly anything to do in the jungle unless you like plants (which from the descriptions we've had so far doesn't seem she has that many either), and the first floor's only challenges seems to fish, cross the spider and log room and defeat the boss.

Not to mention that she doesn't have any noteworthy loot either.

She's also wholly unconcerned about the fact that, as she was told earlier, there's a whole world out there quite literally palpitating at the chance to enslave any dungeon and set them to their hand. She's apparently counting on the village to defend her or something.

I know this is a happy go lucky story and as I said it's very enjoyable to read. But Delta sucks. Really bad. Incredibly bad even.

    mephi @mephi ago

    Agree to disagree. Delta is perfectly awesome.


    stewart92 @stewart92 ago

    You all have very good points, I agree with all them.

    But in counter-argument. Delta is trying very hard not be a dungeon worth pillaging and instead of trying to focus on be a resource Durence might like around but thats all side benfit to the fact she only has a few options available to her. She builds and makes new floors because her other option is to stare at a wall. She likes building things cause it makes her happy and sometimes supplies new company in form of monsters. She doesn't build to give people more reason to come in weapon happy.

    The dilemma she faces is who is she as a person and what does that mean as a dungeon core.

    If she began to make huge drops of loot, really decent treasure chests, amazing medicine, would that not encourage more people a lot faster than say a new born dungeon with nothing in it yet?

    Thing is, she's counting on people talking to her as a person and so far, its mostly worked for her.

    Traps, monsters, loot drops and such more, its an option and one she will twist in her own way but she's already tightened security on the first floor and so far we've only had Durence folk to use a strength stick. We dunno the average adventurer level yet.


      Arc @Arc ago

      I'm perfectly fine with the story as it is now, the whole Dungeon bad, Dungeon kill, Dungeon smash thing is so overdone at this point and i skip those sotries

      Growl @Growl ago

      Those are all good arguments. But let me debunk a few of them.

      For one, Delta is a reincarnated being. This means she shouldn't be so naive to underestimate the greed of humans. If she was a newborn I could understand she would take the approach of taking the village as her only world and judge the entire world based on that. But Delta shouldn't be so naive. She should know people will come in with weapons and bad intent and she should know not everyone will be as kind.

      Additionally, she also wants to be a fun dungeon, to lure people to interact with because she's otherwise lonely. There are a number of ways to accomplish that but there has to be a reason to make this worthwhile for people to actually come. Namely loot, something challenging, etc. She has none of those things. As a comparison, you could start a supermarket that's very nice to be in. It's heated, has sofa's to lounge in, very helpful personnel etc. But if said supermarket doesn't even have food, why go there? Especially if said supermarket is somewhere in the wilderness instead of a city. Unless of course you want to take over said supermarket to sell your own food.

      I understand that Delta doesn't want loot to become a reason for exploitation but there will always be reason for such a thing. In fact, simply being a dungeon that can be enslaved begets that exploitation.Wouldn't it be a lot better to steer that greed in a controlled direction then?

      You also state that we don't have a great grasp on the strength of the rest of the world. I agree with that. But you don't need much strength to get through her dungeon in the first place. Just some common sense and normal agility and you're mostly fine.

      Additionally, there's a measuring stick she does have. The people that have already come into the dungeon. As we humans think in a certain way and we reflect that in the stories we write. As such Delta thinks in the way a brain does. Namely, we see a few things and we assume that all things in that category behave in the same way. We've had a few adults in the dungeon who waltzed through everything with ease, and we have had a bunch of teenagers of which one made it all the way to the centipede just before her core. As she doesn't know the quirkiness of Durence, there's no reason not to assume that the rest of the world isn't like that. And if a teenager without any real competence and some borrowed tools makes it almost all the way to her core she would normally assume that any true adventurer could easily reach her core.

      What I want to say is that, if she thinks like you say she does then she is, as a reincarnated being, incredibly naive. Even if she's comtemplating who she is.

      As a sidenote, if she is indeed so concerned to be seen as a person and builds because it makes her happy, she's wholly unconcerned about the happiness of her monsters. Goblins, Mushroom and frog people are all social creatures because they're based on human behaviour and their interactions reflect that. They're no dragons that spend time alone all the time or fight for dominance. Just as humans, they should be happy to have more of their kind around simply because it justifies their own existence and gives them social satisfaction. But Delta only gets a handful of each of them depriving them as such of what could be considered their natural social environment. That's not very healthy of them and in a real world scenario it could easily lead to unhappiness, depression, etc.


      To offset Arc's comment: I'm not complaining she's not behaving like a normal dungeon. I just find she's missing crucial elements that any normal person would consider normal or common sense because intelligence or self preservation instincts dictate it as such.

      Quaint @Quaint ago

      Deltas character reminds me of the main character in another dungeon novel, but in that one the author didn't like where the story was going so he leteraly killed everyone execept for the mc. Don't follow his example.


      Toralk @Toralk ago

      1. You keep saying that the being a reincarnator should make her more sensible, but did you even think about what kind of people are in this world she reincarnated from? Plenty of 40+ people that still act like bratty 10 year olds sometimes.
      2. She only has 2 floors, which makes her very young for a dungeon. Even if you dumped an adults memories into a todler, that doesn't mean he'd start acting like an adult.
      3. The monsters are limited in number so we can learn their personalities, because that makes the story more fun. Unrealistic things are bad because they remind the reader it's just a story, but if you make the story less fun to read in the name of realism you've missed the whole point of writting a story.
      4. The loot you keep harping on is something adventurers take and then leave. Since delta doesn't want to kill she needs people to stay in her dungeon for a long time to get mana out of them, and preferably come back repeatedly. For that, things like the fishing hole and hot spring are way better than some epic loot which would have a hord of greedy bloodthirsty strangers decending on her dungeon.
      5. She has done things to make her monsters happy, lots of them. I feel like you spent more time in the comments section than you did reading the story.

    Vadelent @Vadelent ago

    Think about this for a moment. She is a dungeon that is right next to the retirement village for badasses. If she tries to actually kill people, that aren’t in self-defense, they would crush her like an ant under a humans finger. It’s like a mass murderer living next door to Superman. One would not tolerate the other and remove it. She literally cannot be a standard dungeon and continue to exist.

      Yfirkonungur @Yfirkonungur ago

      I feel like your long-ass comment was debunked by @Vadelent’s short-ass comment. Other than the things she want (i.e. her identity as herself and as a dungeon core), the fact that Durence could easily smash her dungeon if she was any other than the dungeon she is, which is a Family-Friendly Dungeon, affects her choices in building her dungeon.

      Growl @Growl ago

      And I feel that you neither read nor understood anything I wrote in my comments. I never spoke about killing other than that I found not killing to be refreshing. And I'm quite sure none of the village ever told her they were a retirement village for strong people. In fact, all that exposition happened in monologues or between characters inside the village as far as I remember.

      Vadelent @Vadelent ago

      About the goblins, if I recall properly the reason she doesn’t have more goblins is because she’s reached the room cap for her first floor this means she is unable to make a village. She’s reached the max amount of goblins she’s allowed for her first floor regardless.

      In addition she may have seen a very small sample size of the village but the four adults she’s seen have been more than enough to crush her while holding back. With the exception of Grim the children’ve all been been strong enough to challenge her based on their own merits. If even these children were all she had seen she would still be able to gauge the potential threat level of the next door village to be quite high. For a normal podunk village she would be a considerable threat.

      For the most part Delta likes her monsters and actually allows them to flourish and grow instead of throwing them into a meat grinder in an attempt to make them strong. She’s, for the most part, letting them develop as they wish instead of just making them combat oriented killing machines. This next part is all conjecture since we haven’t seen the first floor in a bit but I imagine that with her monsters relatively long lifespans they’ve had plenty of time to at least do a few drills or weapons/fighting practice when they’re bored.

      Inuzuka @Inuzuka ago

      The lair room cap only determines how many monsters on a given floor will respawn. She could summon plenty more goblins if she wanted, but she'd risk losing them (and her emotional connection to them) forever if they died to random adventurers.

      Actually, with Great Mushy evolving into a rare monster, the Goblin Camp should only be at 4/5 normal monsters and 2/3 rare monsters, so she could summon another goblin, have it take the still unused Fighter Goblin evolution path and have it respawn if killed.

      Oddly however, 2 of the 4 normal monsters (Mr Mushy and Numb) are trying to evolve into rare monsters, which would put the Goblin Camp at 2/4 normal monsters and 4/3 rare monsters which obviously wouldn't work. I can only assume that if Mr Mushy succeeds in becoming some sort of Gentleman Potter Myconid, he'll have to move to the second floor's Jungle Mushroom Grove/ 2nd Lair room.

    Serinphora @Serinphora ago

    Dont forget she is only like 2 weeks old. The fact she has a second floor already surprised those in the village who are knowledgeable about dungeons. She's unusual in every single way a dungeon can be. So any argument for her to be more like a regular dungeon is entirely pointless. She doesnt need to be any more of a dungeon than she already is. The entire point is that she is as undungeon like as possible and throwing every trope out the window.

    What you want is literally counter intuitive to her very being and to the story as well. The whole reason this story is as amazing and popular as it is is because of who she is.

    Elaborate @Elaborate ago

    While I agree that Delta could use more defenses and tricks against hostile adventurers - for example, I've suggested having hidden floors as a tactic against people who block every floor to stunt a Dungeon's growth - I think it's only reasonable to recognize that she's already doing a lot better than the average dungeon of her age, who would have, what, twenty goblins and maybe a few Orcs by now? (Remember, there are limited rooms per level.) Traditionally, Dungeons are ridiculously weak and slow-growing until they reach level 5 or so, and not safe from S-class adventurers until at least level 100. At level 2, Delta can at least defend herself against teenagers and low-level adventurers. That's something.

    I think most high-level adventurers would scoff at bothering with a low-level dungeon, so going for quality over quantity while trying to look too weak to bother with yet seems like a reasonable strategy to me.
    That said, yeah, growing the number of goblins to 10 or so would probably be a good investment, giving the new arrivals a chance to train and differentiate themselves a bit over a longer time period before evolving. I think there were a limited number of respawn slots, but if so, that's probably upgradable by now - I don't think Delta's looked at the Goblin Lair in a while now.

Ashcheul @Ashcheul ago

Puny mushroom people in a mushroom dungeon of puns.

Taxing dialog with tax collector.

New ways to numb Nu's mind.

Dungeon who gotta dungeon, while it can't dungeon like a normal dungeon.

Sacrifices in the name of the jokes.

This means that new chapter is upon us. And it is good.


Thx for the chapter ! ~♪

Wickian @Wickian ago

I'm imagining the Tribal Shrooms to speak like those tribal guys in The Chipmunk Adventure movie.

Xafair @Xafair ago

Thanks for the chapter

SlimeAction @SlimeAction ago

I'm sorry. I though for a seconds the title was The birds and the bees talk.

A sitcom in the dungeon. Image of opera with 1 of the singer are basicaly taken from horror movie victim. Mushroom people. A potential for a Duck empire with increase of population (or... Duck Dynasty). Following a duck sounds like a start of Ducktales.

Suggestion : Make Mushroom people as boss slash Tour Guide. We will show you the place but follow the rules of the hood, or you need to watch your back.

Books83 @Books83 ago

poor poor Quiss he has to deal with all the new fun stuff in Delta's dungeon with a goverment official and a mother in tow. On the bright side Maestro will get to meet a Bard.