There is no Epic Loot here, Only Puns.

There is no Epic Loot here, Only Puns.

by stewart92

She became a dungeon core.

Everything pointed Delta to murdering her way to success. People were just mana farms, right?

No, that was wrong. Delta refused. Then everything became odd.

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Word Count (15)
Top List #3
5th Anniversary
Table of Contents
179 Chapters
Chapter Name Release Date
1: Smashing Start ago
2: Take off! ago
3: Mushroom Farming ago
4: The Piggy in the Middle ago
5: The Human Touch ago
6: The Capped Limit ago
7: innocence and Gobs ago
8: What Wicked Web We Weave ago
9: Quissing the Dungeon ago
10: Hole in the Ground ago
11: Fishing for Compliments ago
12: The Nature of Give and Take ago
13: Hook, Line, Sinker ago
14: Conviction ago
15: Delta Ducks ago
16: Duck for Traps ago
17: Along Came A Spider ago
18: I am DEO! ago
19: DEO! and friends! ago
20: A Boary End ago
21: Flaws and Thorns ago
22: The Greenhouse Effect ago
23: Nature vs Nurture ago
24: Unruli ago
25: Slimers ago
26: Special ago
27: Levelling Down ago
28: Guilty Roots ago
29: The Jungle Room ago
30: A Gentleman ago
31: Japing about ago
32: Catch and Mist ago
33: The Curious Container ago
34: The Flower in a Pot ago
35: Rulis and Termis ago
36: Challenge Accepted ago
37: The Nuance of Dungeon Building ago
38: Big Showdown in little Dungeon ago
39: Lost in Translation ago
40: Seeing the Mushroom for the Forest ago
41: Busy Little Bee ago
42: The Little Things ago
43: Raleish the thought ago
44: Mime the Gap ago
Interlude: Cheesecake ago
45: Nu point of view ago
46: Ballad of the Great ago
47: Delta Does Danger ago
48: Equal-system ago
49: Witching Hour ago
50: Evolution of the First Floor ago
51: Happy Accidents ago
52: Griminology ago
Interlude: Crumbling Hearth ago
Artwork! ago
53: Devine Bobbing ago
54: Pic-Nic ago
Maestro ago
55: Heart of the Jungle ago
56: Birds, Mushrooms, and Taxes ago
57: The Musical Trap ago
58: Thorn in The Side ago
60: The Star of the Show ago
Map updates. ago
61: This Dungeon Belongs to Noland ago
Update ago
Interlude: Popping the Question ago
62: Holly Water ago
63: Wyin or lose ago
64: The Tree of 'Wisdom' ago
65: The Key to her Heart! ago
66: Tending the Moon ago
Side Story: The Village of Woodedly ago
67: Keys and Doors ago
68: World Wide Web ago
69: New Blood ago
70: Gather your Party ago
Floor maps udated! ago
Interlude: The King's Fortune ago
71: Truth Seeker ago
72: Inferno at the Grove ago
73: Lord of Mushrooms ago
Interlude: Spoiled for Choice ago
74: Blind Truth ago
75: Heart to Heart ago
76: Jungle Fever ago
77: Flower Power ago
78: Maze of Life ago
79: Delta's Dungeon Defence ago
80: Mother vs Mother ago
81: Long may she rain ago
82: Jack and Delta go down a tunnel ago
Interlude: The Imp of no Importance ago
83: The Fortress of Silence ago
84: For Whom the Dungeon Trolls ago
Edit upon a new day. ago
85: Silent Knight ago
86: Oh Holy Knight ago
87: Grotesque Puns ago
Floor 2 update! ago
88: Xanatos Gambit? No, this is a Delta Gamble! ago
89: Split Opinions on Banned Books ago
90: The Dungeon and her Village ago
91: Nina a Hand? ago
92: Fresh Breath of Seth ago
93: A King's Grudge ago
Interlude: Dungeon Education ago
94:Guard Goyles ago
95: All Action, No Talk ago
96: Door to Door ago
97:Bubbling to the Surface ago
Interlude: Death Pips In ago
98: The Madness of Sanity ago
99: Beta to the Punch ago
100: Delta ago
101: How to be a Dungeon ago
102: The Dance of the Dead and Fabulous ago
103: Pop goes the Slime ago
104: Spring of the Soul ago
105: Delta's Day Off ago
106: Delta the Darkest Dungeon ago
107: Love ago
108: Al Far will he go? ago
109: Quickies and Squidies ago
110: Hungry Python ago
111: Jack be nimble... jack be... oh no. ago
112: Low-hanging fruit ago
113: Miserable Pile of Mushrooms! ago
114: Sootable Upgrades ago
115: Vastly Giant Bridge ago
116: Wyinning ago
117: The Buzz about Shrooms ago
118: Hero ago
119: The Royal Wee ago
120: The great DEO...Hero? ago
121: Rooted in Her Ways ago
122: Tree's a Company ago
123 ago
124: You can call me Al ago
125: Branching Paths ago
Third floor ago
126: Slivers of Silver ago
127: Gam Ham Time ago
128: Ode to Deo ago
129:... That's Amore ago
130: Scoreboard ago
131: Ghoulish Intentions ago
132: Free Range War ago
133: I have awoken and I have chosen violence ago
134: The Other Side ago
Interlude: Turtog ago
135: Twinkle Twinkle Little... ago
136: Ducks of a feather, pun together ago
137: The Boss dropped 'Trauma' as a reward! Wait... ago
138: Picture Books? Delta prefers Pop-Up! ago
139: An-Jell-ic ago
140: Dancing Quee-n ago
141: Hardly Nu Ya ago
142: Catfished ago
143: Something Fishy ago
144: Dramatic Flashbacks under the Moon ago
145: The Things that Brought us Here ago
146: Dreams never linger ago
147: A-maze-ing ago
148: Moral Fibre ago
149: The Cost of Magic ago
150: Ringing Endorsement ago
151: Highwire, Haywire ago
152: Coming Storm ago
153: Feast for the Fallen ago
154: Gentle Progress ago
155: Rave Island ago
156: Fairplay goes Both Ways ago
157: This is reference to another media ago
Third floor map! ago
158: Sour on the Rocks ago
159: The Bureaucracy of Hypocrisy ago
160: A Royal Tribute ago

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Hey, you know all those dungeon stories where the dungeon proceeds to murder without regret? Well in this story the dungeon puns and makes friends instead.


Stewart mixes together Pratchett and modern Isekai to produce something special in this wonderful story.


Lovely and punny story about a pacifist dungeon

Reviewed at: 136: Ducks of a feather, pun together

(updated as of chapter 136, the old version was from September 2018 (chapter 67))

'There is no Epic Loot here, Only Puns' tells the story of Delta, a young Dungeon Core who was a human gamer girl before and who retains some RPG-related and pop culture memories. Instead of doing what every dungeon core does (lure in people to kill and feed on them), she is a pacifist. So Delta creates a peaceful dungeon with friendly monsters and places for people to relax, also befriending the people from the strange village outside (which is full of powerful retired adventurers). Because wouldn't it be best if everybody was friends? And she likes puns, horrible horrible puns, infectious puns...

Style/Grammar: The story is told in third-person internal style from different points of view (Delta, the Dungeon-Menu-turned-sentient-entity "Nu", some of the monsters, outside people). Often there are multiple scenes in one chapter. The LitRPG parts come in clumps with long stretches in between, they're usually just upgrades with funny new options for the rooms/monsters. The flow of the words is fine with much variety, but it's not perfect; sometimes the wording is a bit unhandy. A few times per chapter there are slight oversights like a missing word in a sentence, a typo or a clause-change mid-sentence. Nothing that couldn't be rectified by a strict proofreading though, but the errors pointed out by readers are often not even corrected.

Story: Delta's pacifist-to-a-fault attitude can be a bit difficult to relate to when an experienced dungeon story reader thinks about the murderhobos that might lurk around the corner just waiting to burn everything down, but it works. Very well even! This is a refreshing and very cute story. The inhabitants of the dungeon are supported in their dreams by their loving creator-mother and the positive results that develop from this warm my cold and disillusioned heart. There is a large focus on the inhabitants of the dungeon and their activities. The puns, well, either you love puns or you hate puns depending on your personality, but they are high quality (that water in my eyes is, um, just the rain. Really!). 

What makes this story more difficult to read in the later chapters is the combination of irregular updates (intervals of multiple weeks) and the multitude of storylines which diverge from the earlier happy focus. There's Delta, there are her monsters, there are many different people from the village, there are (other people, censored because of spoilers), there are (non-natural entities) and (strange entities in other places) and (mysterious secrets). While the first three groups are closely connected, the rest often feel like disturbances. Especially when I come back to this story after half a year and find only five new chapters, I want to read about the funny occurrences in the dungeon or the village outside it, instead of some strange and serious stuff elsewhere or about some dark secret I long forgot the complicated connections to. 

Characters: Wow, just wow, this is what makes the story so enjoyable! Everybody has their own personality and quirks, from the monarchist spiders in the first room to the dungeon notification system to the friendly simple-minded child of overpowered village inhabitants. Some of them are very strange but they fit the story well. The characters feel really alive and are believable in their weird ways. The cast is extensive and it's not always easy to remember who's who, but almost everybody is enjoyable to read about. 

In total, a very recommendable story with a light and friendly tone and an unusual take on the dungeon core genre and very lovely characters. And with puns, I think I didn't mention them before. Extra points for the map!


Great story but not for me

TLDR: Very fun story if you are looking for light and funny reading. Not really worth it if you are into more "serious" stories. 

 WARNING: I tried to be as general as possible not to have any spoilers.

Let me be very blunt. I didn't like the story. It is not really my type of the narrative and even after reading 60 chapters I was struggling to keep myself engaged. But at the same time, I truly believe that this is an excellent story that fully deserves the praise that it gets. It is just not my cup of tea I guess. But let me elaborate:


I think the story title describes it perfectly. If you are here for an epic adventure full of heroic acts, intrigues and complex machinations - you are on the wrong webpage. This is a tale about people. A charming narrative that explores character interactions and is one of those refreshing slice-of-life tales, that leaves you smiling after every chapter. It is funny, it is fairly unique and the story at times gets quite complex and engaging. All of the characters are well developed and as story progresses we learn more and more about them in very organic way. At the same time for people like me, who read the stories for the thrill of challenge, wanting to experience main characters doing badass things in a badass ways, or alternatively enjoy joining MCs as they struggle for the survival in the cruel and unforgiving world, this story is not really for you. Characters do face struggles here, but the struggles they face are more personal rather than external. And the overall tone drifts much closer to the "friendship is magic" narrative, rather than fantastic realism that personally I prefer in my tales.


In the end I have nothing but compliments for author. I find it honestly unfortunate that I won’t be able to accompany you till the end of this fantastic story, but even though I can appreciate the quality of the tale, I can’t really relate with it. I wish author the best and see you all around on the RoyalRoad.


Now I'm no good at review's personally but I just have to give this story one even if it is Short.




P.S enjoying this story keep up the good work.


I have to be honest, when I read the synopsis of this story did I expect it to be the mainstream dungeon story that appear very frequently on this website.

I am glad that the author proved me wrong.

I am now at the latest chapter, 19, and I can honestly say that every chapter is entertaining and written in a way that draws you in.

It's impossible to stop reading and I look foward to future chapters.


A soaring epic with a lot of heart

I have to be honest and score low on grammar and style. The errors appear consistently in every chapter, but I honestly don't even care -- this story is that good. The characters are defined and unique, with unexpected motivations and flaws. With a good editor this could easily be a top-selling ebook.

I implore you to look beyond the spelling, grammar, and occasionally clunky sentence structure. This is well worth a read. You won't be able to stop.


I really enjoyed digging into this dungeon core story.  There’s a real entertaining vibe to how the author writes.  They can bring simple characters to life in an endearing way that makes their struggles have weight.  Yes, the writing is pretty rough and the story can be chaotic.  However, there’s a lot of charm and an actual story arc that emerges from all the slice of life adventures.  It definitely had me hooked and wanting more.  Check it out if you are looking for a dungeon core story that’s light on violence and stats.

That being said, there are issues to highlight for more critical readers.  Here are my major gripes:

Grammar: It’s no bueno.  I often wondered if English was not the author’s native language as I read, which would be very impressive if true.  If not, well... it’s nothing a decent editor can’t fix.

Atmosphere: Yes, we know.  Delta is ridiculously adorable with all her loyal minions and quasi evil mushroom forests.  It’s hard not to root for her unless you are some kind of sociopath.  However, her world can feel about as dangerous as a Saturday morning cartoon for little girls.  Even with all the perils and monsters it’s just too soft and silly, like the author is aiming for a G rating for kids.  It’s what I like least about the writing.

Plot armor: Delta can basically do no wrong.  Everything she does, no matter how silly or foolish, miraculously works out for the best.  I’m not saying she doesn’t have struggles, but she often gets away with doing things poorly.  I get that her naivety and ineptitude is part of her charm.  Unfortunately, it can also undermine dramatic events knowing that she will be just fine regardless.

Any way, it’s a good story and a fun read.  My thanks to the author for sharing their hard work on RR!


It is a fun read and things are looking like they are heating up. Can't say I agree with the total pacifism the MC has going - leading me to roll my eyes more than once - but it is different. In a saturated genre filled with too much of the same, Puns manages to bring some fresh ideas to the bunch.


I like dungeon stories, but I've always felt they tend to jump straight into being an adventurer from the other direction. Straight into killing people for resources. It's really nice to see a new angle. That said, it's still very classically dungeon-y. Monsters, traps, the usual.

Still, there's a lot of potential here. Our Main Dungeon does want to seem to spice things up, and I'm hopeful as things develop the formula will get more of a shake-up, and we'll get even more puns.


Just Shut Up And Take My Heart


I am writing this advance review after reading till chapter 36(44 and the omake and interlude).


The way you write is AWESOME.


The story is amazing wheter it is the overall plot or the drama and backstory of the character, the comedy and the pun that can make the spiders cringe, or even the slice of life days.


There are a few grammatical error in the story but that's probably typo or you were tired. Overall there aren't any error that broke the immersion of the story.


The character... Oh the character the way you write them makes them so realistic and full of life. They are not some cookie cutter serve only to make the MC looks good they give meaningful interaction, awesome backstory, and many more.


All in all this is a story that I will recommend to people to read because it turn a classic story about dungeon into something so much more. Give it a try will you.