When Kelly Knight’s little brother loses a game he gets pulled into the Realm Under the Hill by dark fae. To win him back she must enter the unfamiliar mining game and befriend a romance reading miner, a greedy sharp-toothed fairy, an elegant dark elf, and a stoic reaper and use what they teach her to reach the bottom of the mine where the undefeated boss awaits.
But even with all their help she might still lose and get thrown into the Garden of 1000 Kindnesses, a place that holds more secrets than even its name implies.
- This story has a nonstandard game type and may be more appropriately listed under GameLit
- This story contains NO Profanity
This story will be updated December 1st, 2017 and every day after that for all of December, excluding the 24th and 25th.
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The novel does exactly what from my understanding the author setout to do. It introduces/explores the levels and elements of a simple 2d digging game like diggerman. It does a great job with this and its why I am giving the work 5 stars.
Regarding the actual story it is quite well written and engaging. Definately a worth while read.
In terms of feedback:
1. There are a few rare grammatical mistakes in the later chapters.
2. The eventual seperations that occur do not have as much impact as they could have. I believe this is because as readers we werent given enough time with some of the side/minor characthers.
Personally I found that the light novel "sevens" is a great example of how much punch these break ups can have.
Ultimatelty, I am looking forward to the author's next work which seems to be about a new game system.
I can honestly say, that this is one of the more unique litrpg's i have read.
Certainly unique mechanics used in this story, and then the fights along with her struggles! The pace of the story may be a little fast overall, but it does not hinder the reading experience. Also written that it can be read as a short standalone book if you atleast dont read epilogue, while leaving open the obivious sequels that are coming.
Grammar and writing are near flawless.
I hope to see the sequel coming out eventually.
As some other stories it has a great twist to the common litrpg but as few others it actually stands on its own without depending on this new twist.
Great characters, surprisingly good world building with the little locations we have, and exelent grammar, definetly recomended
i can only recommend this novel to everyone. Additionally it leaves much room for further works connected to it. I am really looking forward to this authors future works
I've read up to chapter 12 so far, and it's looking great. The story is very obviously written by somebody with quite a bit more experience and skill in writing than most stories on this site. It has a very interesting concept, deep characters, and precise grammar. I can almost guarantee that if you read this story, you won't be disappointed.
I realized I forgot to review this, so here it is. This story is pretty cool.
Weird mechanics keep everything interesting. It's easy to visualize the action scenes but they are quite different from any action scenes I've imagined before.
The description and grammar in the story are top notch.
The story is also pretty awesome.
In short, this is a fun, creative story about a kid getting whisked away by the fae into a mining-centric gamelit setting. If you're down here to check, I would say it's well worth the time to read, so long as you don't mind the occasional gorey paragraph.
In terms of the setting, it's not quite Minceraft, as the blocks are much bigger, and exploding shrub monsters would be a merciful alternative to the things she fights. But at its core, Kelly is in a gamelit world with an inventory system focused on digging down for precious resources, with a couple of spicy boss encounters thrown in the mix. The setting is familiar enough to not have readers feeling lost, but creative enough to inspire curiosity, and that's before we learn about the wider world surrounding the 'game'.
Grammar is the only major issue I have with the story, as about a third of the way through the book, the author starts rushing the editing process (and it shows). It's not terrible, but there were a few sentences that left me scratching my head until I figured out what they were supposed to mean.
The characterization is overall pretty solid, though I would have liked to see a little more change on Kelly's part. Aside from a few very specific and obvious things, she comes out the back end of the story relatively unchanged. As well, Asia and Samuel come across as very flat and one-note. Everyone else shows pretty respectable depth and growth though, so I don't take too much issue with these things.
In the end, the plot follows a pretty straightforward arc, and ends on a satisfying note, while still leaving room open for a sequel. It's nothing too spectacular, but it provides a conventional and time-tested frame for the meat of the story to hang off of.
Overall, I'd say that this is one of the better works on the site, and one of the rare completed novels. I would buy a paerback copy of this book to have on my shelf and lend out to friends, and I think that's about all that really needs to be said.
An interesting well written story with a unique concept.
I was surpised how much i liked this one. The premise isn't much to shock you, but the execution was great. Who doesn't want to go inside and play there fav game. A good old resource collector. Minus dealing with the death and risk part. Good humor, solid mc. A good bit of fun and humor. Some serious stakes. Go for it.