Nerds in Dungeonia!
“Welcome to Dungeonia!”
Jack stared at the words, the true depth of their meaning impossible to know. Before him, in a book never opened, was a list of his attributes: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. The instructions were simple:
“You will have to choose a Race, Class, and Background before you can enter.”
It was Dungeons & Dragons, and the character was him. What’s more, two of his friends were along for the ride. Unable to go home, they created a party of adventurers to see what’s in store for them in this world called Dungeonia.
Will Jack and his friends make it back home? Can their friendship survive under the strains of living in a dangerous realm of fantasy? Will their knowledge of D&D save them from the threats and machinations of goblins, fey, cultists, and an ancient wizard? Are they the only people from the real world trapped in Dungeonia? If everything truly functions like D&D, then who is the Dungeon Master?
Some may be answered, some may forever remain mysteries in…
Nerds in Dungeonia!
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There is little of what I can say about this story, since it only has 5 chapters, but I'l try my best to explain.
from what I know about tabletop RPG (I have more experience with pathfinder rather than D&D 5ed) I think you explained well the system, in a way that someone that doesn't know will understand more or less how the game would have worked (although I wished to know about the background thing since I never really understood that in 5ed).
the description of how skills and magic work really picked my attention. they are informative and can have humour with them.
I think the BEST thing you did on the first chapter was, with the inclusion of the "normal girl", you found a way to dump all the RPG rules on us in a way that sounds interesting and informative, while at the same time developing the personality of the cast.
I REALLY wanted to give a more advanced review, but for now, I simply can't, since there is few chapters and, with that, very few things to point that could be better (in a way, this is me saying that I didn't find anything bad on your story, but I want to see how the story develops more so that I can give a fair review).
Also, the grammar is good.
Once upon a time, a friend mine decided to write a Dungeons & Dragons fiction. This is that story. I mean the D&D fiction, not the story of writing it. And it is awesome!
If you like D&D, people named Jack, or creative descriptions of 5th edition magic, then this is the story for you!
Criminally underrated work. Love how the author unashamedly embraces a very specific fantasy subgenre and meshed it with his own brand of nerdy, meme-ish humor. This needs to be on top of the RR rankings.
(as of chapter 52)
'Nerds in Dungeonia' tells the story of four (technically more but the story centers around one group) earth humans that suddenly find themselves plunged into the character creation process of the Dungeons and Dragons roleplaying game and then, as the characters they created, in a fantasy world. Luckily three of them are experienced D&D players and know how to maximize their knowledge of the system. Soon they find the first plot hook to an adventure that is more real than they like.
Style: The story is to a large part told in first-person subjective style by Jack but there are also third-person POVs from different other characters. The scenes are well-written with a good building of suspense. There's also some refreshing humor.
Story: Though the basic concept of "earthlings in a fantasy world" is not new, this story is special in that it is an RPG adventure as seen from the PCs instead of the players but they have out-of-character knowledge. The main characters know the world's mechanics but still are subject to them. The "adventure" starts with a seemingly random quest that leads to a campaign-worthy conspiracy. My time of playing D&D is long ago and in an out-dated edition (AD&D 2nd Ed) but the mechanics (which the main characters know by heart and often refer to) are explained well enough that I can follow.
Grammar: Near perfect, I found almost no errors.
Characters: The reader only knows the inner workings of the narrator but those feel real with both positive and negative traits. It's similar for the other characters that are shown. And those traits are believable instead of exaggerated or "edgy" as in many other stories.
Can't give this a proper review because it's just too much of a "Wet Dream" kind of read for me. Logical characters, logically illogical consequences, and illogically logical reactions to the logically illogical situation. Plus, Dungeons and Dragons. Just D&D was enough to rock my boat, but the near perfect grammar just... Moist.
Side note: That NTR feels bad feeling is strong.
A great take on a somewhat common trope in the fantasy world, it delves deep into the characters and their journey to understand, survive, and thrive in their new world. It does a good job getting into the system of 5e while not being boring for those that don't play it. Looking forward to more, which is great since it's released on a decently regular schedule.
Also, Kevin is clearly the best character.
I have to say that i am impressed by this story. The characters are well thought out and feel real. The interactions between each other and any backround characters always leave me feeling satisfyed. Especially, the lute playing scene.
The story may seem simple but has multiple layers of complexity. It starts off with a group of friends who enjoy playing dnd to distract themselves from their jobs and other possible issues. After ending their latest game with topher making our friendly DM's job harder. They go to sleep and find them waking up infront of a table. I don't wish to go on and spoil anything ,but lets just say it becomes quite an interesting ride from there.
Everything is very well written with little to no obvious grammer errors.
If your looking for a dense band of idiot heroes getting all the attention with no forethought, then go read your average manga because this is not what your looking for. All in all, i would highly recommend this to anyone as long as this story exists.
Now, it may be because D&D is like forbidden fruit - I want it but can't have it - but I am really enjoying this. The characters are well made with scenes that are realistic (for the setting) and has a really interesting take on the world.
Not to mention the fact that I'm a sucker for statistics and fantasy~ ¯\_(ツ)_/¯
So, i usually only review when i find something so exceptionally bad that i cannot help myself when i see people fawn over it.
This is the complete opposite. This story is genuinely engaging, funny and well constructed. The characters make sense, they're already experienced, and what they're trying insofar (I'm writing this comment after chapter 19 was published) is to come to grips with the situation. While the fear and/or confusion about the situation mostly makes itself apperent in the internal monologue or from Jenn, that makes sense. The story is slow moving, and there has not yet gone two days, thus i expect more expanding on their thoughts on the whole "moved to a new world" (even if they're managing to cope right now, i only think it's just that - coping, not true acceptance.)
Grammar is very good - well constructed sentences and a good choice of words. If anything, the only mistakes are minor misspellings or odd choices of words - all things that can get ironed out with the help of your readers, if they're willing. What this means is that your story is not built on a shoddy foundation, and you can continue in peace with writing.
The story itself has not yet made it apperent - it gives hints towards a much larger force at play then our heroes have yet to uncover, and i quite like that. Not all first chapters (and i fear, way too many) must start with the "Here is your cookie cutter quest, here is exactly what you must do, and here is how you're going to do it." Muddling the whole story up a tad is good, and forces actual reader engagement. This is also why i believe that this story has a lower reader count then many others; everything is not explicetly spelled out for the, in general, very poorly read and most importantly young readerbase of royalroadl.
As to the characters; they're what i'd consider the overall best aspect of the story. They makes sense. What makes the most sense is that they hit this middle ground; they're all, insofar, actual people. They have their strenghts and weaknesses, and the three-man strong friend group makes sense; they actually have something in common. In way to many of theses stroies the main character and his/her best friend are totally different people, way to different to work out as close friends in reality, in fact. This story smoothly sidesteps that, and instead present a diverse, but not overwhelmingly so, group of friends that work well together. We also have the late addition to the group in the form of Jenn, who is not yet very fleshed out. And i like it. Not every new character needs to come with a sheet (as much as it'd help!), and slowly unearthing the mystery that is Jenn is a welcome change of pace. People are complex, and way to often writers fail to convery that; instead choosing to shit out a paragraph long list of how a person is, often compromised around several buzzwords; "Orphan, kind, elder sister character, motherly, can't cook, good at literally everything though lol". Having characters grounded in reality really helps the series and makes it feel more real.
Oh, and don't worry if you never get to some 10k readers/chapter benchmark; the fact is that people have shit taste, and they'd rather read a story more resembling a list of checkboxes then an actually well built one.
Love it; keep it up.
One of the best stories I’ve read on Royal Road. It made me rediscover my love for D&D. I want to thank the author for his hard work.